# Usage ## Creating an ItemMagnet An ItemMagnet is based on a lodestone. The current conversion process requires the player to use the plugin's required conversion item on the lodestone and then select a target container. Supported target containers are: - Hopper - Chest - Barrel ## Main Menu Interacting with an ItemMagnet opens its main configuration menu. The current menu provides controls for: - **Convert Back** — restores the lodestone from the ItemMagnet. - **Running / Paused** — pauses or resumes the machine. - **Radius** — opens the radius configuration menu. - **Show Radius** — closes the menu and displays a temporary particle outline of the collection radius to the player. - **Target Container** — assigns or changes the container used for deposits. - **Filter** — configures item filtering. - **Admin** — opens administrative controls when permitted. ## Radius The radius controls how far the ItemMagnet searches for dropped items. The current scanner uses the configured radius on the X, Y, and Z axes. The optional `item-y-distance` configuration setting can limit the vertical collection distance above and below the magnet. The radius menu provides: - `-10` - `-5` - `-1` - `+1` - `+5` - `+10` The configured maximum radius is enforced when players increase the radius. ## Radius Preview Select **Show Radius** from the main menu to display the collection boundary temporarily. The preview is visible only to the player who requested it and shows the collection area without creating a permanent world effect. ## Target Containers An ItemMagnet can deposit into a hopper, chest, or barrel. The target can be assigned during conversion and can later be changed from the main menu. While selecting a target, normal interaction with non-container blocks remains available. Selecting a valid hopper, chest, or barrel assigns it as the target. ## Filters The filter menu allows the ItemMagnet to control which item types it accepts. Filter modes and individual filter entries are managed through the ItemMagnet inventory menus. ## Pause and Resume The main menu displays the current machine state. A running ItemMagnet can be paused and resumed without converting the machine back into a normal lodestone.