1.0.2
Documentation update
This commit is contained in:
1 parent
f15ace5865
commit
110518085e
12 files changed
No files matched your search
@@ -0,0 +1,99 @@
|
||||
# Capturing Mobs
|
||||
|
||||
This guide explains how to capture mobs using RS-MobCages.
|
||||
|
||||
Mob Cages allow supported mobs to be captured and stored inside a portable cage for transportation.
|
||||
|
||||
---
|
||||
|
||||
## Before Capturing a Mob
|
||||
|
||||
Before attempting to capture a mob, make sure you have:
|
||||
|
||||
- An empty Mob Cage.
|
||||
- The Mob Cage in your main hand.
|
||||
- A supported mob to capture.
|
||||
|
||||
Not every entity can be captured.
|
||||
|
||||
Players cannot be captured, and named mobs are protected from accidental capture.
|
||||
|
||||
For a complete list of supported mobs, see:
|
||||
|
||||
➡️ [Supported Mobs](./docs/Supported-Mobs.md)
|
||||
|
||||
---
|
||||
|
||||
## Capturing a Mob
|
||||
|
||||
To capture a mob:
|
||||
|
||||
1. Place an empty Mob Cage in your main hand.
|
||||
2. Approach a supported mob.
|
||||
3. Use the Mob Cage on the mob.
|
||||
|
||||
If the mob can be captured, the capture will be processed.
|
||||
|
||||
The mob will be removed from the world and the empty Mob Cage will become a filled Mob Cage containing that mob.
|
||||
|
||||
---
|
||||
|
||||
## Successful Capture
|
||||
|
||||
When a mob is successfully captured:
|
||||
|
||||
- The original mob is removed from the world.
|
||||
- The Mob Cage becomes associated with the captured mob.
|
||||
- The filled cage can be carried in a player's inventory.
|
||||
- Mob-specific information is stored when supported by the mob's descriptor.
|
||||
|
||||
The filled Mob Cage can then be transported and released at another location.
|
||||
|
||||
See:
|
||||
|
||||
➡️ [Releasing Mobs](./docs/Releasing-Mobs.md)
|
||||
|
||||
---
|
||||
|
||||
## Named Mobs
|
||||
|
||||
RS-MobCages protects named mobs from being accidentally captured.
|
||||
|
||||
If a mob has a custom name, it cannot be captured.
|
||||
|
||||
This helps prevent players from accidentally placing important, decorative, or specially named mobs into a Mob Cage.
|
||||
|
||||
---
|
||||
|
||||
## Players
|
||||
|
||||
Players cannot be captured.
|
||||
|
||||
Mob Cages are intended for supported mobs only.
|
||||
|
||||
---
|
||||
|
||||
## Unsupported Mobs
|
||||
|
||||
If you attempt to capture an unsupported entity, the capture will not be completed.
|
||||
|
||||
RS-MobCages only captures mobs that are supported by the plugin.
|
||||
|
||||
For the complete list, see:
|
||||
|
||||
➡️ [Supported Mobs](./docs/Supported-Mobs.md)
|
||||
|
||||
---
|
||||
|
||||
## After Capturing
|
||||
|
||||
Once a mob has been captured, the filled Mob Cage can be:
|
||||
|
||||
- Carried in your inventory.
|
||||
- Moved to another location.
|
||||
- Stored until needed.
|
||||
- Released when you are ready to place the mob.
|
||||
|
||||
To learn how to release a captured mob, continue to:
|
||||
|
||||
➡️ [Releasing Mobs](./docs/Releasing-Mobs.md)
|
||||
Reference in new issue
Block a user