diff --git a/docs/01) Getting Started/C) Creating Your First MobStand.md b/docs/01) Getting Started/C) Creating Your First MobStand.md index 7e8a050..56d1c05 100644 --- a/docs/01) Getting Started/C) Creating Your First MobStand.md +++ b/docs/01) Getting Started/C) Creating Your First MobStand.md @@ -15,7 +15,13 @@ The Armor Stand becomes the physical location and visual representation of the M --- ## 2. Convert the Armor Stand -Use the RS-MobStand conversion process on the Armor Stand. +- Sneak and click the armor stand with a stick to get the conversion menu. +- A menu will open with a **Crafting Table** in the center slot. Click it to convert the **Armor Stand** to the **RS-MobStand**. + +Screenshot: + +![Image description](./images/ConversionMenu.jpg) + After a successful conversion: - The Armor Stand becomes an **RS-MobStand**. @@ -24,6 +30,10 @@ After a successful conversion: The Mob Stand starts paused so you can configure it before it begins automated mob management. +Screenshots: + + + --- ## 3. Open the Mob Stand Menu diff --git a/docs/01) Getting Started/D) Filters.md b/docs/01) Getting Started/D) Filters.md new file mode 100644 index 0000000..2525585 --- /dev/null +++ b/docs/01) Getting Started/D) Filters.md @@ -0,0 +1,116 @@ +# Filters + +## Overview +RS-MobStand uses separate filters for **Adult** and **Baby** mobs. +These filters determine which mobs a Mob Stand is allowed to affect. + +> **Important:** The filters act as whitelists. A mob that is not selected, or is custom named is ignored by the Mob Stand. + +--- + +## Adult Filters + +The **Adult Filters** menu controls which adult mobs the Mob Stand can affect. +To configure adult mobs: + +1. Open the Mob Stand menu. +2. Select **Adult Filters**. +3. Select the adult mob types you want the Mob Stand to manage. +4. Leave unwanted mob types unselected. + +Only adult mobs included in the Adult Filters are eligible to be affected. + +--- + +## Baby Filters + +The **Baby Filters** menu controls which baby mobs the Mob Stand can affect. + +To configure baby mobs: + +1. Open the Mob Stand menu. +2. Select **Baby Filters**. +3. Select the baby mob types you want the Mob Stand to manage. +4. Leave unwanted mob types unselected. + +Only baby mobs included in the Baby Filters are eligible to be affected. + +--- + +## Adult and Baby Filters Are Independent + +The two filter lists are separate. + +For example, you can configure a Mob Stand to affect: + +- Adult cows +- Baby cows +- Adult pigs + +without affecting: + +- Baby pigs +- Adult sheep +- Baby sheep + +Each age category must be configured independently. + +--- + +## Whitelist Behavior + +The filters do **not** mean "kill everything except what is excluded." + +Instead, they define the exact mob types the Mob Stand is permitted to affect. + +### Example + +If the Adult Filters contain: + +- Cow +- Pig +- Sheep + +then: + +- Adult cows can be affected. +- Adult pigs can be affected. +- Adult sheep can be affected. +- Adult chickens are ignored. +- Adult zombies are ignored. + +If Baby Filters contain only: + +- Cow + +then: + +- Baby cows can be affected. +- Baby pigs are ignored. +- Baby sheep are ignored. + +--- + +## Changing Filters + +Filters can be changed at any time from the Mob Stand menu. + +Changes apply to the Mob Stand's subsequent mob-management operations. + +You do not need to create a new Mob Stand when changing its filters. + +--- + +## Recommended Setup + +For a controlled mob farm, select only the mob types you actually want the Mob Stand to manage. + +This keeps the Mob Stand focused on its intended purpose and prevents unrelated mobs in the scan area from being affected. + +--- + +## Related Documentation + +- [Creating Your First MobStand](Creating-Your-First-MobStand.md) +- [Radius Settings](Radius-Settings.md) +- [Pause and Resume](Pause-and-Resume.md) diff --git a/docs/images/ConversionMenu.jpg b/docs/images/ConversionMenu.jpg new file mode 100644 index 0000000..6afabc8 Binary files /dev/null and b/docs/images/ConversionMenu.jpg differ