"Add complete documentation system"
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# Filters
Filters allow ItemMagnets to collect only specific items.
Filters determine which mobs a Mob Stand will manage.
This allows multiple ItemMagnets to operate in the same area while collecting different resources.
Using filters allows you to target specific mob types while ignoring others.
Each Mob Stand maintains separate filter lists for:
* Adult Mobs
* Baby Mobs
This provides precise control over farm behavior and mob management.
---
# Adult Filters
Adult Filters control which adult mobs may be processed.
Only enabled adult mob types are considered by the Mob Stand.
Example:
```text id="6kiz54"
Cow ✓ Enabled
Pig ✓ Enabled
Chicken ✗ Disabled
```
Result:
```text id="mgj55p"
Cows and Pigs may be processed.
Chickens are ignored.
```
---
# Baby Filters
Baby Filters control which baby mobs may be processed.
This allows baby mobs to be treated differently from adults.
Example:
```text id="gqz7ir"
Baby Cow ✗ Disabled
Adult Cow ✓ Enabled
```
Result:
```text id="8jlwmr"
Adult cows may be processed.
Baby cows are ignored.
```
This is particularly useful for breeding operations.
---
# Why Use Filters?
Without filters:
Filters provide flexibility and precision.
```text
ItemMagnet
→ Collects Everything
Common uses include:
* Separating breeding stock
* Managing specific farm animals
* Protecting decorative mobs
* Controlling resource production
* Supporting specialized farm layouts
---
# Opening Filters
Open:
```text id="ybxbik"
Main Menu
↓
Adult Filters
```
With filters:
or
```text
ItemMagnet A
→ Cobblestone
```text id="7p2qcz"
Main Menu
↓
Baby Filters
```
ItemMagnet B
→ Iron
to access the desired filter menu.
ItemMagnet C
→ Redstone
---
# Enabling a Filter
When a mob filter is enabled:
```text id="0rmr5g"
Enabled
```
the Mob Stand is allowed to manage that mob type.
---
# Disabling a Filter
When a mob filter is disabled:
```text id="v6knu8"
Disabled
```
the Mob Stand completely ignores that mob type.
---
# Example Farm Setup
### Breeding Farm
Adult Filters:
```text id="16mubg"
Cow ✓
Pig ✓
```
Baby Filters:
```text id="w1cgrh"
Cow ✗
Pig ✗
```
Result:
```text id="ikccfc"
Adults may be managed.
Babies are protected until they mature.
```
---
# Configuring Filters
### Single Species Farm
Open the machine menu.
Adult Filters:
Select:
```text
Filters
```text id="akd7zm"
Cow ✓
Pig ✗
Chicken ✗
Sheep ✗
```
Add or remove items from the filter list as desired.
Result:
```text id="5of87d"
Only cows are managed.
```
---
# Typical Uses
# Tips
## Mob Farms
### Use Leave Alive Together With Filters
Collect:
Combining filters with Leave Alive settings provides maximum control.
* Bones
* Arrows
* Rotten Flesh
### Separate Different Farms
Ignore:
Use filters to prevent one Mob Stand from affecting unrelated mobs.
* Player-dropped items
### Protect Breeding Stock
Disable baby filters when maintaining breeding populations.
---
## Mining Operations
# Related Pages
Collect:
* Cobblestone
* Stone
* Ores
Ignore:
* Other farm resources
---
## Storage Sorting
Use multiple ItemMagnets with different filters to automatically route resources into separate storage systems.
---
# Troubleshooting
Item not being collected?
Verify:
* Item is included in the filter
* Item is within range
* Target container has available space
---
# Best Practices
Use filters whenever multiple ItemMagnets operate in the same area.
This creates cleaner and more predictable automation systems.
---
# Next Step
Continue with:
[Pause and Resume](Pause-and-Resume.md)
* Main Menu
* Radius Settings
* Leave Alive Settings
* Gravity Settings
* Pause and Resume