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"Add complete documentation system"
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@@ -1,107 +1,191 @@
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# Filters
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Filters allow ItemMagnets to collect only specific items.
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Filters determine which mobs a Mob Stand will manage.
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This allows multiple ItemMagnets to operate in the same area while collecting different resources.
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Using filters allows you to target specific mob types while ignoring others.
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Each Mob Stand maintains separate filter lists for:
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* Adult Mobs
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* Baby Mobs
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This provides precise control over farm behavior and mob management.
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---
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# Adult Filters
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Adult Filters control which adult mobs may be processed.
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Only enabled adult mob types are considered by the Mob Stand.
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Example:
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```text id="6kiz54"
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Cow ✓ Enabled
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Pig ✓ Enabled
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Chicken ✗ Disabled
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```
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Result:
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```text id="mgj55p"
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Cows and Pigs may be processed.
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Chickens are ignored.
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```
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---
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# Baby Filters
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Baby Filters control which baby mobs may be processed.
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This allows baby mobs to be treated differently from adults.
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Example:
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```text id="gqz7ir"
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Baby Cow ✗ Disabled
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Adult Cow ✓ Enabled
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```
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Result:
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```text id="8jlwmr"
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Adult cows may be processed.
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Baby cows are ignored.
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```
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This is particularly useful for breeding operations.
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---
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# Why Use Filters?
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Without filters:
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Filters provide flexibility and precision.
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```text
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ItemMagnet
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→ Collects Everything
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Common uses include:
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* Separating breeding stock
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* Managing specific farm animals
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* Protecting decorative mobs
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* Controlling resource production
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* Supporting specialized farm layouts
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---
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# Opening Filters
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Open:
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```text id="ybxbik"
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Main Menu
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↓
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Adult Filters
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```
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With filters:
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or
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```text
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ItemMagnet A
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→ Cobblestone
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```text id="7p2qcz"
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Main Menu
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↓
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Baby Filters
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```
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ItemMagnet B
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→ Iron
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to access the desired filter menu.
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ItemMagnet C
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→ Redstone
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---
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# Enabling a Filter
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When a mob filter is enabled:
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```text id="0rmr5g"
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Enabled
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```
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the Mob Stand is allowed to manage that mob type.
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---
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# Disabling a Filter
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When a mob filter is disabled:
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```text id="v6knu8"
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Disabled
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```
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the Mob Stand completely ignores that mob type.
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---
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# Example Farm Setup
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### Breeding Farm
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Adult Filters:
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```text id="16mubg"
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Cow ✓
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Pig ✓
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```
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Baby Filters:
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```text id="w1cgrh"
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Cow ✗
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Pig ✗
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```
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Result:
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```text id="ikccfc"
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Adults may be managed.
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Babies are protected until they mature.
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```
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---
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# Configuring Filters
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### Single Species Farm
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Open the machine menu.
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Adult Filters:
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Select:
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```text
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Filters
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```text id="akd7zm"
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Cow ✓
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Pig ✗
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Chicken ✗
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Sheep ✗
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```
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Add or remove items from the filter list as desired.
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Result:
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```text id="5of87d"
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Only cows are managed.
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```
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---
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# Typical Uses
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# Tips
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## Mob Farms
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### Use Leave Alive Together With Filters
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Collect:
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Combining filters with Leave Alive settings provides maximum control.
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* Bones
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* Arrows
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* Rotten Flesh
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### Separate Different Farms
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Ignore:
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Use filters to prevent one Mob Stand from affecting unrelated mobs.
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* Player-dropped items
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### Protect Breeding Stock
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Disable baby filters when maintaining breeding populations.
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---
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## Mining Operations
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# Related Pages
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Collect:
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* Cobblestone
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* Stone
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* Ores
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Ignore:
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* Other farm resources
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---
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## Storage Sorting
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Use multiple ItemMagnets with different filters to automatically route resources into separate storage systems.
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---
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# Troubleshooting
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Item not being collected?
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Verify:
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* Item is included in the filter
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* Item is within range
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* Target container has available space
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---
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# Best Practices
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Use filters whenever multiple ItemMagnets operate in the same area.
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This creates cleaner and more predictable automation systems.
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---
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# Next Step
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Continue with:
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[Pause and Resume](Pause-and-Resume.md)
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* Main Menu
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* Radius Settings
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* Leave Alive Settings
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* Gravity Settings
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* Pause and Resume
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