# Leave Alive Settings The Leave Alive setting determines how many matching mobs should remain alive within a Mob Stand's operating area. This allows players to automate mob management while still maintaining a breeding population, display mobs, or farm infrastructure. --- # What Leave Alive Does When a Mob Stand processes matching mobs, it will stop once the configured number of mobs remains. Example: ```text Leave Alive: 5 ``` Current matching mobs: ```text 15 Cows ``` Result: ```text 10 Cows Processed 5 Cows Remain Alive ``` --- # Why Use Leave Alive? Leave Alive gives you greater control over your farms. Common uses include: * Maintaining breeding stock * Preventing complete farm depletion * Keeping decorative mobs alive * Controlling resource production rates --- # Setting Leave Alive Open: ```text Main Menu ↓ Leave Alive ``` Adjust the value to the desired amount. The Mob Stand will automatically respect this limit during operation. --- # Example Configurations ## Leave Alive: 0 ```text All matching mobs may be processed. ``` Best for: * Resource-only farms * Maximum production --- ## Leave Alive: 2 ```text Always leave two matching mobs alive. ``` Best for: * Basic breeding farms * Simple population maintenance --- ## Leave Alive: 10 ```text Maintain a larger breeding population. ``` Best for: * Large animal farms * Decorative enclosures * High-growth breeding systems --- # Tips ### Breeding Farms A Leave Alive value of 2 or more is recommended. ### Decorative Areas Use a higher Leave Alive value to maintain the desired appearance. ### Resource Farms Use a lower value if maximum production is the goal. --- # Important Notes Leave Alive only applies to mobs that match the current filter settings. If a mob is not included in the filters, it is ignored entirely by the Mob Stand. --- # Related Pages * Main Menu * Radius Settings * Filters * Pause and Resume