Fixed bug where when both keep inventory and force mob drop were enabled players would both keep their inventory and drop copies.

This commit is contained in:
BigPappa committed 2026-06-21 16:59:56 -05:00
1 parent e5c67b7113
commit bdb8b23417
2 files changed
+20 -1

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@@ -4,6 +4,7 @@ import com.rsscripting.serveradmin.RSServerAdmin;
import com.rsscripting.serveradmin.dao.MobEquipmentDropSettingsDAO;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDeathEvent;
@@ -20,6 +21,24 @@ public class MobEquipmentDropListener implements Listener {
LivingEntity entity =
event.getEntity();
/*
* Prevent player equipment duplication.
*/
if (entity instanceof Player) {
return;
}
/*
* Only apply forced equipment drops when a player
* actually killed the mob.
*/
Player killer =
entity.getKiller();
if (killer == null) {
return;
}
EntityEquipment equipment =
entity.getEquipment();