1.5.0
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@@ -32,7 +32,7 @@ plugins/
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# Step 3 - Start Your Server
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# Step 3 - Start Your Server
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@@ -42,7 +42,7 @@ During startup RS-Warehouse will automatically create its data folder, configura
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---
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---
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@@ -25,7 +25,7 @@ with the chest. This will open the *Conversion* Menu.
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---
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---
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## Step 3 - Convert the Chest
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## Step 3 - Convert the Chest
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@@ -34,11 +34,8 @@ In the *Conversion* menu pick up the *Crafting Table*. The action will be cance
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be converted.
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be converted.
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**NOTE:** Warehouse chests cannot be broken or damaged. To pick one up, you will need to convert
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**NOTE:** Warehouse chests cannot be broken or damaged. To pick one up, you will need to convert
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it back into a normal chest.
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it back into a normal chest. Also, Sneak + clicking a warehouse chest with a stick is the only way
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to access the warehouse admin menu.
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---
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---
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@@ -51,8 +48,7 @@ There are 3 options in this menu. Picking up the item triggers the next action.
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---
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## Step 4 - Open the Warehouse
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## Step 4 - Open the Warehouse
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@@ -64,4 +60,4 @@ a fully organized and populated warehouse file in the *[db-files-templates](../B
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@@ -1,37 +1,35 @@
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# Categories
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# Categories
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Categories are used to organize items stored inside the Warehouse.
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Categories are used to organize items stored inside the Warehouse.
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A well-organized category structure makes it easier for players to browse and find the items they need.
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A well-organized category structure makes it easier for players to browse and find the items they need.
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Categories are created and managed through the Warehouse **Administration Menu**.
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Categories are created and managed through the Warehouse **Administration Menu**.
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---
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---
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## Opening Category Management
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## Opening Category Management
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Open a Warehouse Chest and select the **Command Block** to open the **Administration Menu**.
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Open a Warehouse Chest by sneaking and clicking a warehouse chest with a stick and select the **Command Block** to open the **Administration Menu**.
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From the Administration Menu, select the option for managing categories.
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From the Administration Menu, select the option for managing categories.
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---
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---
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## Creating a Category
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## Creating a Category
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Select **Create Category**.
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Select **Create Category**.
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You will be guided through the information needed to create the category.
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You will be guided through the information needed to create the category.
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📷 Screenshot
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---
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---
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## Internal Name
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## Internal Name
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The first step is entering the category's **Internal Name**.
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The first step is entering the category's **Internal Name**.
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The Internal Name is used internally by RS-Warehouse and must be unique.
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The Internal Name is used internally by RS-Warehouse and must be unique.
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For example:
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For example:
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> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the category.
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> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the category.
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---
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---
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## Display Name
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## Display Name
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Next, enter the **Display Name**.
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Next, enter the **Display Name**.
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The Display Name is the name players will see in the Warehouse Category Menu.
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The Display Name is the name players will see in the Warehouse Category Menu.
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Examples:
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Examples:
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@@ -63,15 +61,14 @@ Examples:
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- Redstone
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- Redstone
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📷 Screenshot
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---
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---
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## Selecting an Icon
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## Selecting an Icon
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After entering the category names, choose the material that will represent the category in the Warehouse Category Menu.
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After entering the category names, choose the material that will represent the category in the Warehouse Category Menu.
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RS-Warehouse provides a Material Picker that allows you to select from available Minecraft materials.
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RS-Warehouse provides a Material Picker that allows you to select from available Minecraft materials.
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Choose an item that best represents the category.
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Choose an item that best represents the category.
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For example:
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For example:
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@@ -82,16 +79,18 @@ For example:
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- **Iron Sword** for Combat
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- **Iron Sword** for Combat
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📷 Screenshot
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📷 Screenshot
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---
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---
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## Adding a Description
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## Adding a Description
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You can optionally add a description to the category.
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You can optionally add a description to the category.
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The description is displayed as lore when players view the category.
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The description is displayed as lore when players view the category.
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Descriptions can be used to explain what belongs inside the category.
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Descriptions can be used to explain what belongs inside the category.
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Up to 5 lines can be used. Each book represents one line of lore.
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Click the book, the menu will exit. Press "T" to open a chat and simply
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type your desired lore into the chat. Upon pressing "enter" the lore will be saved.
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For example:
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For example:
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@@ -100,17 +99,15 @@ Building materials and decorative blocks.
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```
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```
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---
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## Finishing the Category
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## Finishing the Category
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Once the category information has been completed, confirm the creation.
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Once the category information has been completed, confirm the creation by picking up the Green Wool Block.
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The new category will then appear in the **Warehouse Category Menu**.
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The new category will then appear in the **Warehouse Category Menu**.
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You can now begin organizing items into the category.
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You can now begin organizing items into the category.
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If the category contains a large number of items, you can further organize them using **Subcategories**.
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If the category contains a large number of items, you can further organize them using **Subcategories**.
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---
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@@ -118,7 +115,6 @@ If the category contains a large number of items, you can further organize them
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## Organizing Your Warehouse
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## Organizing Your Warehouse
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You can create as many categories as needed to organize your Warehouse.
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You can create as many categories as needed to organize your Warehouse.
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A simple example might look like:
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A simple example might look like:
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```text
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```text
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@@ -133,7 +129,5 @@ Warehouse
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```
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```
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Items can later be moved between categories as your Warehouse grows and changes.
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Items can later be moved between categories as your Warehouse grows and changes.
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For information about moving items, see **[Moving Items](../Blank%20Pages/Moving%20Items.md)**.
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For information about moving items, see **[Moving Items](../Blank%20Pages/Moving%20Items.md)**.
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For information about creating categories within categories, see **[Subcategories](../Blank%20Pages/Subcategories.md)**.
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For information about creating categories within categories, see **[Subcategories](../Blank%20Pages/Subcategories.md)**.
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@@ -29,7 +29,7 @@ Once you have the desired amount set, click the item in the center of the wool.
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> **NOTE:** Variant items such as damaged, enchanted, and partially filled items have their own transaction menus and are handled separately from the primary item.
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> **NOTE:** Variant items such as damaged, enchanted, and partially filled items have their own transaction menus and are handled separately from the primary item.
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@@ -58,7 +58,7 @@ Once you close the menu, any item you pick up wil automatically go into the ware
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> **NOTE:** Adding an item to the Auto-Deposit filter does not remove that item from your inventory.
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> **NOTE:** Adding an item to the Auto-Deposit filter does not remove that item from your inventory.
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@@ -20,7 +20,7 @@ The original item is **not removed from your inventory**.
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Items can be removed from the filter when you no longer want them to be automatically deposited by simply picking them
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Items can be removed from the filter when you no longer want them to be automatically deposited by simply picking them
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up. The item will disappear and will no longer be in the filter.
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up. The item will disappear and will no longer be in the filter.
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### Organization
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### Organization
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- [Categories]
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- [Categories](01%29%20Getting%20Started/C%29%20Categories.md)
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- [Subcategories]
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- [Subcategories]
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- [UnCategorized](50%29%20Side%20Pages/UnCategorized%20Category.md)
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- [UnCategorized](50%29%20Side%20Pages/UnCategorized%20Category.md)
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After Width: | Height: | Size: 22 KiB |
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After Width: | Height: | Size: 64 KiB |
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After Width: | Height: | Size: 90 KiB |
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Before Width: | Height: | Size: 3.5 KiB |
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