diff --git a/docs/03) Item Options/A) Item Option Menu.md b/docs/03) Item Options/A) Item Option Menu.md index 84cd97b..fdeea8c 100644 --- a/docs/03) Item Options/A) Item Option Menu.md +++ b/docs/03) Item Options/A) Item Option Menu.md @@ -14,48 +14,36 @@ The available options allow you to change how an item is displayed, organize ite Icon: Name Tag Change the name displayed to players for the selected item. -[Learn more about Edit Display Name](Item%20Options/Edit%20Display%20Name.md) - --- ## Create SubCategory Icon: Crafter Create a new SubCategory using the selected item as the starting point. The Original item will be copied into the SubCategory when it is created. -[Learn more about Creating SubCategories](Subcategories.md) - --- ## Assign Page / Slot Icon: Book Choose which page and slot the item appears in within its category. -[Learn more about Assign Page / Slot](Item%20Options/Assign%20Page%20Slot.md) - --- ## Edit Lore Icon: Book With Quill Change the description displayed underneath the SubCategory. -[Learn more about Edit Lore](Item%20Options/Edit%20Lore.md) - --- ## Move to Category Icon: Piston Move the item from its current category to another category. -[Learn more about Moving Items to a Category](Moving%20Items.md) - --- ## Move to SubCategory Icon: Sticky Piston Move the item into an existing SubCategory. -[Learn more about Moving Items to a SubCategory](Item%20Options/Move%20to%20SubCategory.md) - --- ## Delete Item @@ -63,24 +51,18 @@ Icon: Barrier Block Delete the selected item reference from the Warehouse. Deletion is permanent and may be restricted when the item is still being used or contains inventory. -[Learn more about Deleting Items](Item%20Options/Delete%20Item.md) - --- ## Copy to Category Icon: Sign Create an additional reference to the same Warehouse item in another category. -[Learn more about Copying Items to a Category](Item%20Options/Copy%20to%20Category.md) - --- ## Copy to SubCategory Icon: Hanging Sign Create an additional reference to the same Warehouse item in a SubCategory. -[Learn more about Copying Items to a SubCategory](Item%20Options/Copy%20to%20SubCategory.md) - --- ## Back diff --git a/docs/Blank Pages/02) Depositing And Withdrawing/A) Depositing Items.md b/docs/Blank Pages/02) Depositing And Withdrawing/A) Depositing Items.md deleted file mode 100644 index c57f5c9..0000000 --- a/docs/Blank Pages/02) Depositing And Withdrawing/A) Depositing Items.md +++ /dev/null @@ -1,110 +0,0 @@ -# Depositing Items - -RS-Warehouse provides several ways to deposit items into the Warehouse. - -Items can be deposited using: - -1. **Transaction Menu** -2. **Auto-Deposit** -3. **Warehouse Chest — Automatic Processing** -4. **Warehouse Chest — On Chest Close** -5. **Command — `/shop deposit`** - -Each method ultimately adds the deposited items to the shared Warehouse inventory. - ---- - -## 1. Deposit Through the Transaction Menu - -Items can be deposited directly through the item's **Transaction Menu**. -Open the Warehouse and select the category containing the item you want to deposit. -Select the item to open its Transaction Menu. -From the Transaction Menu, click the wool to set the amount you want to deposit. Deposit amount will be displayed in the -title. Green wool adds to the deposit amount, Red wool will subtract from it. -Once you have the desired amount set, click the item in the center of the wool. - -📷 Screenshot - -![Transaction Menu](../TransactionMenu.jpg) - - -> **NOTE:** Variant items such as damaged, enchanted, and partially filled items have their own transaction menus and are handled separately from the primary item. - ---- - -## 2. Auto-Deposit - -**Auto-Deposit** allows you to automatically deposit items when you pick them up. -Each player has their own Auto-Deposit filter. -When Auto-Deposit is enabled and you pick up an item that matches one of the items in your filter, RS-Warehouse sends the item directly to the Warehouse instead of placing it into your inventory. - -### Adding Items to the Auto-Deposit Filter - -Open the **Auto-Deposit** menu from the Warehouse. This is the _Hopper_ on the _Main Category Menu_ -Place an item into the Auto-Deposit menu to add it to your personal filter. -The item placed into the filter is used as a copy of the item you want to automatically deposit. -Ensure the _Dye_ is green. -Once you close the menu, any item you pick up wil automatically go into the warehouse. - -📷 Screenshot - -![Auto Deposit](../../images/AutoDeposit.jpg) - -> **NOTE:** Adding an item to the Auto-Deposit filter does not remove that item from your inventory. - -For more information, see **[Auto-Deposit](../../50)%20Side%20Pages/Auto-Deposit.md)**. - ---- - -## 3. Warehouse Chest — Automatic Processing - -A **Warehouse Chest** can automatically process its contents at regular intervals. -The processing interval is controlled by the server's `config.yml`. -The configured interval determines how often RS-Warehouse checks the Warehouse Chest for items to deposit and deposits all contents. - -> **NOTE:** The automatic processing interval is controlled by the server configuration and may be different on your server. - ---- - -## 4. Warehouse Chest — On Chest Close - -A **Warehouse Chest** can also process its contents when the chest is closed. -When this option is enabled, RS-Warehouse processes the items in the Warehouse Chest when the player closes the chest. -This allows items to be deposited without waiting for the next automatic processing interval. - -> **NOTE:** Chest-close processing and automatic timed processing are separate options controlled by the server configuration. - ---- - -## 5. Command — `/shop deposit` - -Items can also be deposited using the **`/shop deposit`** command. -This command opens the **Warehouse Deposit** inventory. -Place the items you want to deposit into the inventory. -When the inventory is closed, RS-Warehouse processes the items and adds them to the Warehouse. - -> **NOTE:** The `/shop deposit` command provides a convenient way to access the Warehouse Deposit inventory without navigating through the Warehouse menus. - ---- - -## New Items - -Items that have not yet been assigned to a category can still be deposited. -Depending on the server configuration, newly discovered items may be placed into the **Unassigned** category. -For more information, see **[UnCategorized Category](../../50)%20Side%20Pages/UnCategorized%20Category.md)**. - ---- - -## Which Method Should I Use? - -Each deposit method is useful in different situations. - -| Method | Best Used For | -|---|---| -| **Transaction Menu** | Depositing a specific item directly | -| **Auto-Deposit** | Automatically depositing items when picked up | -| **Warehouse Chest — Automatic Processing** | Farms and storage systems that continuously feed a Warehouse Chest | -| **Warehouse Chest — On Chest Close** | Manually placing items into a Warehouse Chest | -| **`/shop deposit`** | Quickly depositing items through a dedicated inventory | - ---- \ No newline at end of file diff --git a/docs/Blank Pages/02) Depositing And Withdrawing/B) Withdrawing Items.md b/docs/Blank Pages/02) Depositing And Withdrawing/B) Withdrawing Items.md deleted file mode 100644 index 50de71a..0000000 --- a/docs/Blank Pages/02) Depositing And Withdrawing/B) Withdrawing Items.md +++ /dev/null @@ -1,67 +0,0 @@ -# Withdrawing Items - -Items stored in the Warehouse can be withdrawn directly into your inventory. - -The normal withdrawal process is: - -1. Open the Warehouse. -2. Select a category. -3. Select the item you want. -4. Open the item's Transaction Menu. -5. Select **Withdraw**. -6. Choose the amount. -7. Confirm the withdrawal by picking up the item in the center. - -📷 Screenshot - -![Transaction Menu](../TransactionMenu.jpg) - ---- - -## Selecting an Item - -Open the Warehouse and select the category containing the item you want to withdraw. -Select the item to open its **Transaction Menu**. -The Transaction Menu displays the item currently selected along with its available Warehouse quantity. - ---- - -## Choosing the Withdrawal Amount - -Select **Withdraw** to choose how many items you want to remove from the Warehouse. -The amount selection menu allows you to adjust the amount before completing the withdrawal. - -> **NOTE:** The amount available for withdrawal is limited by the quantity stored in the Warehouse and the amount that can be placed into your inventory. - ---- - -## Completing the Withdrawal - -Confirm the withdrawal to receive the selected items. -The items are removed from the Warehouse and added to your inventory. -The Warehouse quantity is updated after a successful withdrawal. - ---- - -## Withdrawing Variants - -Some items may have variants stored separately from the primary item. -RS-Warehouse supports transaction menus for: - -- **Damaged Variants** -- **Enchanted Variants** -- **Partially Filled Variants** - -These variants can be selected and withdrawn independently. - - -> **NOTE:** A variant represents a specific version of an item and is handled separately from the primary item. - ---- - -## Inventory Space - -Your available inventory space affects how many items can be withdrawn at one time. -If your inventory cannot hold the requested amount, the available withdrawal amount is limited accordingly. - -> **IMPORTANT:** Make sure you have enough inventory space before withdrawing large quantities. \ No newline at end of file diff --git a/docs/Blank Pages/50) Side Pages/CommandsSection.md b/docs/Blank Pages/50) Side Pages/CommandsSection.md deleted file mode 100644 index c3470fc..0000000 --- a/docs/Blank Pages/50) Side Pages/CommandsSection.md +++ /dev/null @@ -1,137 +0,0 @@ -# Server Commands - -The **Server Commands** category provides players with a list of commands available on your server. -Commands created in this category are for informational purposes only. - -> **NOTE:** RS-Warehouse does not execute any of the commands listed in the Server Commands category. - -The category can be enabled or disabled through the `config.yml` file. - ---- - -## Opening Server Commands - -The **Server Commands** category appears in the main Warehouse Category Menu when enabled. It is -located in the upper right of the main category selection page. The icon is a book. -Select **Server Commands** to view the commands that have been added. - -📷 Screenshot - -![Command Section](../CommandsSection.jpg) - ---- - -# Creating a Server Command - -Server Commands are created through the Warehouse **Administration Menu**. -Open the Administration Menu and select **Server Commands**. - -📷 Screenshot -![Admin Create Command](../AdminCreateCommand.jpg) - -From the Server Commands menu, select the option to create a new command. -You will then be guided through the command creation process. - ---- - -## Command Internal Name - -The first step is entering the command's **Internal Name**. -The Internal Name is used internally by RS-Warehouse and must be unique. - -For example: - -```text -home -``` - -> **NOTE:** Command names cannot be empty and may not exceed 25 characters. - ---- - -## Command Display Name - -Next, enter the **Display Name**. -The Display Name is the name players will see in the Server Commands category. - -For example: - -```text -/home -``` - -You can use a more descriptive display name if desired. - ---- - -## Adding a Description - -You can add a description to explain what the command does. -The description is displayed as lore when players view the command. - -For example: - -```text -Teleports you to your home. -``` - -You can use the available lore lines to provide additional information about the command. - ---- - -## Selecting an Icon - -Finally, select a material to represent the command. -The selected material will be used as the command's icon in the Server Commands category. - -For example: - -- **Compass** for `/home` -- **Chest** for `/shop` -- **Player Head** for `/spawn` -- **Book** for `/help` - ---- - -## Finishing the Command - -After selecting the command icon, the command will be created and added to the **Server Commands** category. -Players can then open the category and view the command along with its description. -The command is displayed for reference only. - -> **IMPORTANT:** Clicking a command in the Server Commands category does not execute the command. - ---- - -# Managing Server Commands - -To manage a server command, simply shift + right click its icon in the Commands section and -select the desired edit method. - ---- - -# Disabling the Server Commands Category - -The Server Commands category can be hidden through the `config.yml` file. - -Open: - -```text -plugins/RS-Warehouse/config.yml -``` - -Locate: - -```yaml -display: - show-server-commands: true -``` - -To hide the Server Commands category, change the setting to: - -```yaml -display: - show-server-commands: false -``` - -When disabled, the Server Commands category will no longer appear in the main Warehouse Category Menu. \ No newline at end of file diff --git a/docs/Blank Pages/50) Side Pages/FAQ.md b/docs/Blank Pages/50) Side Pages/FAQ.md deleted file mode 100644 index 175a12e..0000000 --- a/docs/Blank Pages/50) Side Pages/FAQ.md +++ /dev/null @@ -1,37 +0,0 @@ -# Frequently Asked Questions - -## Why is my warehouse empty? - -Items have not yet been deposited. - ---- - -## Can multiple players use the same warehouse? - -Yes. - ---- - -## Does RS-Warehouse support SQLite? - -Yes. - -SQLite is used by default. - ---- - -## Can I organize items? - -Yes. - -Categories and subcategories provide flexible organization. - ---- - -## Where can I request features? - -Please use the repository's **Issues** page. - ---- - -⬅️ Previous: [Configuration](../50)%20Side%20Pages/Configuration.md) \ No newline at end of file diff --git a/docs/Blank Pages/50) Side Pages/UnCategorized Category.md b/docs/Blank Pages/50) Side Pages/UnCategorized Category.md deleted file mode 100644 index fe26dea..0000000 --- a/docs/Blank Pages/50) Side Pages/UnCategorized Category.md +++ /dev/null @@ -1,48 +0,0 @@ -# The UnCategorized Category - -The **UnCategorized** category is where RS-Warehouse places items that have been discovered by the warehouse but have not yet been assigned to another category. -This allows items to be added to the warehouse immediately without requiring an administrator to organize every item first. - -> **NOTE:** The UnCategorized category is intended to be a temporary holding area for items that have not yet been organized. -> This category can be enable and disabled in the plugins config.yml file. It is enabled by default. - ---- - -## How Items Become UnCategorized - -When an item is deposited into the warehouse, RS-Warehouse checks whether the item has been assigned to a category. -If the item has not been assigned to a category, it is placed in the **UnCategorized** category. -This means you can continue adding items to the warehouse without having to stop and organize each new item as it is discovered. - ---- - -## Viewing UnCategorized Items - -Open the Warehouse and select the **UnCategorized** category. - -The category will display the items that have not yet been assigned to another category. These items can be withdrawn -just like any other item and even deposited. They can be moved by an admin into a *Category* or *SubCategory* by any -admin. - -📷 Screenshot - -![UnassignedCategory.jpg](../UnassignedCategory.jpg) - ---- - -## Keeping the Warehouse Organized - -The UnCategorized category makes it possible to build your warehouse inventory first and organize it later. - -For example, you may discover several new items while playing: - -1. Deposit the items into the Warehouse. -2. The items are automatically placed in **UnCategorized** if they have not yet been categorized. -3. Continue using the warehouse normally. -4. When convenient, open **UnCategorized**. -5. Move the items into their appropriate categories. - -Once an item has been moved to its appropriate category, it will appear there instead of in Unassigned. -This allows the warehouse to remain usable without requiring constant administrative organization. - -> **IMPORTANT:** Items in Unassigned are still part of the warehouse inventory. Unassigned simply means that they have not yet been organized into a specific category. \ No newline at end of file diff --git a/docs/Blank Pages/AdminCreateCommand.jpg b/docs/Blank Pages/AdminCreateCommand.jpg deleted file mode 100644 index 02cb104..0000000 Binary files a/docs/Blank Pages/AdminCreateCommand.jpg and /dev/null differ diff --git a/docs/Blank Pages/AdminMenu.jpg b/docs/Blank Pages/AdminMenu.jpg deleted file mode 100644 index cb2e8ab..0000000 Binary files a/docs/Blank Pages/AdminMenu.jpg and /dev/null differ diff --git a/docs/Blank Pages/Avatar.jpg b/docs/Blank Pages/Avatar.jpg deleted file mode 100644 index 37ce3ba..0000000 Binary files a/docs/Blank Pages/Avatar.jpg and /dev/null differ diff --git a/docs/Blank Pages/B) Creating A Warehouse Chest.md b/docs/Blank Pages/B) Creating A Warehouse Chest.md deleted file mode 100644 index 36ec6c2..0000000 --- a/docs/Blank Pages/B) Creating A Warehouse Chest.md +++ /dev/null @@ -1,72 +0,0 @@ -# Creating a Warehouse Chest - -This guide walks you through creating your first Warehouse Chest. - ---- - -## Before You Begin - -Ensure: - -- RS-Warehouse is installed. -- You have administrative permissions. -- The server has been started at least once. - -If not, complete the -[Installation And Setup](../01)%20Getting%20Started/A)%20Installation%20And%20Setup.md) -guide first. - ---- - -## Step 1 - Convert A Chest - -Place a normal chest anywhere in the world. Then with a stick in your hand SNEAK and strike the chest -with the chest. This will open the *Conversion* Menu. - -📷 Screenshot - -![Conversion Menu](ConversionMenu.jpg) ---- - -## Step 3 - Convert the Chest - -In the *Conversion* menu pick up the *Crafting Table*. The action will be cancelled and the chest will -be converted. - -**NOTE:** Warehouse chests cannot be broken or damaged. To pick one up, you will need to convert -it back into a normal chest. Also, Sneak + clicking a warehouse chest with a stick is the only way -to access the warehouse admin menu. - ---- - -## Step 3A - *Main Chest Menu* -There are 3 options in this menu. Picking up the item triggers the next action. -1. Composter. This Will convert the chest back into a standard chest. -2. Command Block. This will open the chest *Administration Menu* -3. Book Shelf. This will open the *Warehouse Category Menu*. - - -📷 Screenshot - -![Empty Warehouse](../images/Converted.jpg) - -## Step 4 - Open the Warehouse - -Click on the *Book Shelf*. to open the *Warehouse Category Menu*. If you have -not created any categories yet you will only see 2 options in this menu. You can find -a fully organized and populated warehouse file in the *[db-files-templates](../50)%20Side%20Pages/Database%20Selection.md)* of the plugin. -1. Hopper. This is your [Auto-Deposit](../50)%20Side%20Pages/Auto-Deposit.md) section. -2. Chest. This is the [UnCategorized Category](../50)%20Side%20Pages/UnCategorized%20Category.md) section. - -**NOTE:** UnCategorized section will only show if there are "UnCategorized" inside. This behavior can be changed -by setting "always-show-uncategorized: true" in the plugins config.yml file. - -📷 Screenshot - -Empty Database Template - -![EmptyWarehouse](EmptyWarehouse.jpg) - -Populated Database Template - -![EmptyWarehouse](PopulatedWarehouse.jpg) diff --git a/docs/Blank Pages/C) Categories.md b/docs/Blank Pages/C) Categories.md deleted file mode 100644 index 3d2c686..0000000 --- a/docs/Blank Pages/C) Categories.md +++ /dev/null @@ -1,140 +0,0 @@ -# Categories - -Categories are used to organize items stored inside the Warehouse. -A well-organized category structure makes it easier for players to browse and find the items they need. -Categories are created and managed through the Warehouse **Administration Menu**. - ---- - -## Opening Category Management - -Open a Warehouse Chest by sneaking and clicking a warehouse chest with a stick and select the **Command Block** to open the **Administration Menu**. -From the Administration Menu, select the option for managing categories. - -📷 Screenshot - -![Plugins Folder](AdminMenu.jpg) - -![Plugins Folder](ChestMenu.jpg) - ---- - -## Creating a Category - -Select **Create Category**. -You will be guided through the information needed to create the category. - -📷 Screenshot - -![Plugins Folder](../images/CreateCategory.jpg) - ---- - -## Internal Name - -The first step is entering the category's **Internal Name**. -The Internal Name is used internally by RS-Warehouse and must be unique. - -For example: - -```text -building_blocks -``` - -The Internal Name is not normally shown to players. - -> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the category. - -📷 Screenshot - -![Plugins Folder](../images/CategoryName.jpg) - ---- - -## Display Name - -Next, enter the **Display Name**. -The Display Name is the name players will see in the Warehouse Category Menu. - -Examples: - -- Building Blocks -- Food -- Farming -- Combat -- Redstone - -📷 Screenshot - -![Plugins Folder](../images/CategoryDisplayName.jpg) - ---- - -## Selecting an Icon - -After entering the category names, choose the material that will represent the category in the Warehouse Category Menu. -RS-Warehouse provides a Material Picker that allows you to select from available Minecraft materials. -Choose an item that best represents the category. - -For example: - -- **Grass Block** for Building Blocks -- **Wheat** for Farming -- **Apple** for Food -- **Iron Sword** for Combat - -📷 Screenshot - -![Plugins Folder](../images/CategoryMaterialPicker.jpg) - ---- - -## Adding a Description - -You can optionally add a description to the category. -The description is displayed as lore when players view the category. -Descriptions can be used to explain what belongs inside the category. -Up to 5 lines can be used. Each book represents one line of lore. -Click the book, the menu will exit. Press "T" to open a chat and simply -type your desired lore into the chat. Upon pressing "enter" the lore will be saved. - -For example: - -```text -Building materials and decorative blocks. -``` - -📷 Screenshot - -![Plugins Folder](../images/CategoryLore.jpg) - ---- - -## Finishing the Category - -Once the category information has been completed, confirm the creation by picking up the Green Wool Block. -The new category will then appear in the **Warehouse Category Menu**. -You can now begin organizing items into the category. -If the category contains a large number of items, you can further organize them using **Subcategories**. - ---- - -## Organizing Your Warehouse - -You can create as many categories as needed to organize your Warehouse. -A simple example might look like: - -```text -Warehouse -│ -├── Building Blocks -├── Food -├── Farming -├── Combat -├── Redstone -└── Miscellaneous -``` - -Items can later be moved between categories as your Warehouse grows and changes. -For information about moving items, see **[Moving Items](Moving%20Items.md)**. -For information about creating categories within categories, see **[Subcategories](../Blank%20Pages/Subcategories.md)**. \ No newline at end of file diff --git a/docs/Blank Pages/ChestMenu.jpg b/docs/Blank Pages/ChestMenu.jpg deleted file mode 100644 index 8c07805..0000000 Binary files a/docs/Blank Pages/ChestMenu.jpg and /dev/null differ diff --git a/docs/Blank Pages/CommandsSection.jpg b/docs/Blank Pages/CommandsSection.jpg deleted file mode 100644 index 2489c04..0000000 Binary files a/docs/Blank Pages/CommandsSection.jpg and /dev/null differ diff --git a/docs/Blank Pages/ConversionMenu.jpg b/docs/Blank Pages/ConversionMenu.jpg deleted file mode 100644 index 0b1ec8c..0000000 Binary files a/docs/Blank Pages/ConversionMenu.jpg and /dev/null differ diff --git a/docs/Blank Pages/ConvertToNewSubCategory.jpg b/docs/Blank Pages/ConvertToNewSubCategory.jpg deleted file mode 100644 index af62722..0000000 Binary files a/docs/Blank Pages/ConvertToNewSubCategory.jpg and /dev/null differ diff --git a/docs/Blank Pages/D) SubCategories.md b/docs/Blank Pages/D) SubCategories.md deleted file mode 100644 index 927931f..0000000 --- a/docs/Blank Pages/D) SubCategories.md +++ /dev/null @@ -1,150 +0,0 @@ -# Subcategories - -Subcategories provide an additional level of organization inside the Warehouse. -Instead of placing every item directly inside a main category, related items can be grouped together inside subcategories. - -For example: - -```text -Building Blocks -│ -├── Stone -├── Wood -├── Concrete -└── Glass -``` - -Each subcategory can contain items just like a normal category. - ---- - -## Creating a Subcategory - -Subcategories are created from an existing item. -To create a subcategory, first open the category containing the item you want to use. - -> **NOTE:** When an item is converted into a SubCategory, the SubCategory is created -> with a copy of the item as the link. The actual item is then moved inside the SubCategory. - -Open the item's **Item Options Menu** and select the option to "Convert To New SubCategory". -Do this by Sneak + cliking the item you wish to convert into a subcategory. - -📷 Screenshot - -![Convert To New SubCategory](ConvertToNewSubCategory.jpg) - ---- - -## Internal Name - -The first step is entering the subcategory's **Internal Name**. -The Internal Name is used internally by RS-Warehouse and must be unique. -Enter the desired internal name and pick up the Green Wool. - -For example: - -```text -wood -``` - -The Internal Name is not normally displayed to players. - -> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the subcategory. - -📷 Screenshot - -![SubCategory Internal Name](SubCatInternalName.jpg) - ---- - -## Display Name - -Next, enter the **Display Name**. -The Display Name is the name players will see when viewing the Warehouse. -Enter the display name and pick up the green wool. - -For example: - -- Wood -- Stone -- Concrete -- Glass - -📷 Screenshot - -![SubCategory Display Name](SubCatDisplayName.jpg) - ---- - -## Adding a Description - -You can optionally add a description to the subcategory. -The description is displayed as lore when players view the subcategory. -You can add up to 5 lines of lore. Each line may contain up to 50 characters. - -Choose a book. Each book represents a line of lore. - -Click the book for the corresponding lore line you wish to add/edit. -Press "T" to open a chat and enter the test you wish to display as the lore. -Once you press "Enter", the text will be saved to the book. -Once you are finished editing the desired "lore" lines simply grab the green Wool -to save the SubCategory. - -For example: - -```text -Wood blocks and related building materials. -``` - -📷 Screenshot - -![SubCategory Lore](SubCatLore.jpg) - ---- - -## Finishing the Subcategory - -Once the information has been completed, confirm the creation. -The item used to create the subcategory will become a link to the new subcategory. -Clicking that item will open the subcategory and display the items stored inside it. -The original item is no longer treated as a normal item in that location. - ---- - - -## Moving Items Into a Subcategory - -Once a subcategory has been created, items can be moved into it. -This allows you to organize large categories into smaller groups. - -For example: - -```text -Building Blocks -│ -├── Stone -│ ├── Stone -│ ├── Cobblestone -│ └── Stone Bricks -│ -├── Wood -│ ├── Oak Planks -│ ├── Spruce Planks -│ └── Birch Planks -│ -└── Concrete - ├── White Concrete - ├── Red Concrete - └── Blue Concrete - -``` - -## Opening a Subcategory - -Subcategories appear as an item inside their parent category. -A SubCategory link can be created out of items within a SubCategory creating multiple levels of organization -within a category. -Click the subcategory item to open it and view the items inside. -You can then browse, deposit, withdraw, and manage the items contained within that subcategory just like other Warehouse items. - ---- \ No newline at end of file diff --git a/docs/Blank Pages/EmptyWarehouse.jpg b/docs/Blank Pages/EmptyWarehouse.jpg deleted file mode 100644 index d1bafdc..0000000 Binary files a/docs/Blank Pages/EmptyWarehouse.jpg and /dev/null differ diff --git a/docs/Blank Pages/Extras Folder.md b/docs/Blank Pages/Extras Folder.md deleted file mode 100644 index e69de29..0000000 diff --git a/docs/Blank Pages/Moving Items.md b/docs/Blank Pages/Moving Items.md deleted file mode 100644 index e69de29..0000000 diff --git a/docs/Blank Pages/PopulatedWarehouse.jpg b/docs/Blank Pages/PopulatedWarehouse.jpg deleted file mode 100644 index 0b0bb8a..0000000 Binary files a/docs/Blank Pages/PopulatedWarehouse.jpg and /dev/null differ diff --git a/docs/Blank Pages/SubCatDisplayName.jpg b/docs/Blank Pages/SubCatDisplayName.jpg deleted file mode 100644 index 7eee438..0000000 Binary files a/docs/Blank Pages/SubCatDisplayName.jpg and /dev/null differ diff --git a/docs/Blank Pages/SubCatInternalName.jpg b/docs/Blank Pages/SubCatInternalName.jpg deleted file mode 100644 index 8017399..0000000 Binary files a/docs/Blank Pages/SubCatInternalName.jpg and /dev/null differ diff --git a/docs/Blank Pages/SubCatLore.jpg b/docs/Blank Pages/SubCatLore.jpg deleted file mode 100644 index a5e362c..0000000 Binary files a/docs/Blank Pages/SubCatLore.jpg and /dev/null differ diff --git a/docs/Blank Pages/TransactionMenu.jpg b/docs/Blank Pages/TransactionMenu.jpg deleted file mode 100644 index e00d421..0000000 Binary files a/docs/Blank Pages/TransactionMenu.jpg and /dev/null differ diff --git a/docs/Blank Pages/UnassignedCategory.jpg b/docs/Blank Pages/UnassignedCategory.jpg deleted file mode 100644 index 2afa69c..0000000 Binary files a/docs/Blank Pages/UnassignedCategory.jpg and /dev/null differ