1.0.0
Documentation Update
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@@ -62,13 +62,3 @@ plugins/
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📷 Screenshot
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📷 Screenshot
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---
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# What's Next?
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RS-Warehouse is now installed.
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The next step is creating your first Warehouse Chest and preparing the warehouse for use.
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➡️ Continue to [Creating A Warehouse Chest](../01%29%20Getting%20Started/B%29%20Creating%20A%20Warehouse%20Chest.md).
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@@ -65,4 +65,3 @@ a fully organized and populated warehouse file in the *[Extras Folder](../Blank%
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📷 Screenshot
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📷 Screenshot
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---
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@@ -66,8 +66,8 @@ up. The item will disappear and will no longer be in the filter.
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*Auto-Deposit* may be paused and resumed by clicking on the **DYE** in the top row. If the **DYE** is **RED**
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*Auto-Deposit* may be paused and resumed by clicking on the **DYE** in the top row. If the **DYE** is **RED**
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then *Auto-Deposit* is paused. If it is **GREEN** then *Auto-Deposit* is running.
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then *Auto-Deposit* is paused. If it is **GREEN** then *Auto-Deposit* is running.
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> **NOTE:** Items contained in your *Auto-Deposit* menu may not be withdrawn from the warehouse unless *Auto-Deposit*
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> **NOTE:** Items within the *Auto-Deposit* filter cannot be withdrawn from the warehouse as long as *Auto-Deposit*
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> is **PAUSED**.
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> is enabled. Pausing *Auto-Deposit* will allow you to withdraw those items from the warehouse again.
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## Using Auto-Deposit with the Warehouse
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## Using Auto-Deposit with the Warehouse
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@@ -105,11 +105,3 @@ while Player B can configure:
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The two players' filters do not affect one another.
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The two players' filters do not affect one another.
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> **IMPORTANT:** Adding an item to your Auto-Deposit filter does not automatically configure it for other players.
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> **IMPORTANT:** Adding an item to your Auto-Deposit filter does not automatically configure it for other players.
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---
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## Finished
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Auto-Deposit provides a simple way to keep commonly collected items out of your inventory.
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Configure the items you want automatically deposited, then continue playing normally. When you pick up one of those items, RS-Warehouse handles the deposit automatically.
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@@ -44,12 +44,8 @@ For example, you may discover several new items while playing:
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4. When convenient, open **UnCategorized**.
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4. When convenient, open **UnCategorized**.
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5. Move the items into their appropriate categories.
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5. Move the items into their appropriate categories.
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Once an item has been moved to its appropriate category, it will appear there instead of in Unassigned.
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This allows the warehouse to remain usable without requiring constant administrative organization.
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This allows the warehouse to remain usable without requiring constant administrative organization.
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> **IMPORTANT:** Items in Unassigned are still part of the warehouse inventory. Unassigned simply means that they have not yet been organized into a specific category.
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> **IMPORTANT:** Items in Unassigned are still part of the warehouse inventory. Unassigned simply means that they have not yet been organized into a specific category.
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---
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## Finished
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Once an item has been moved to its appropriate category, it will appear there instead of in Unassigned.
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