1.5.0
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# Configuration
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# Configuration
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RS-Warehouse includes a `config.yml` file that allows you to control how certain features of the plugin behave.
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The configuration file is located at:
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`plugins/RS-Warehouse/config.yml`
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After changing a setting, reload the plugin for the changes to take effect.
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---
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# Display Settings
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The `display` section controls optional information and categories that are shown to players.
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```yaml
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display:
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```
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## Show Discovery Information
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```yaml
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show-discovery-information: true
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```
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Controls whether RS-Warehouse displays information about when an item was first deposited into the Warehouse database.
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When enabled, discovery information can include information about when the item was first discovered.
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### Options
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```text
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true
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```
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Discovery information will be displayed.
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```text
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false
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```
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Discovery information will not be displayed.
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---
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## Show Server Commands
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```yaml
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show-server-commands: true
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```
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Controls whether the **Server Commands** category is displayed.
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The Server Commands category contains a list of commands available on your server.
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> **NOTE:** This category does not execute commands. It is only used to provide players with a list of available commands.
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### Options
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```text
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true
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```
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The Server Commands category will be displayed.
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```text
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false
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```
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The Server Commands category will be hidden.
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---
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## Show Server Rules
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```yaml
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show-server-rules: true
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```
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Controls whether the **Server Rules** category is displayed.
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This category can be used to provide players with a list of rules for your server.
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### Options
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```text
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true
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```
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The Server Rules category will be displayed.
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```text
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false
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```
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The Server Rules category will be hidden.
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---
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# Automatic Chest Processing
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The `chest-auto-processing` section controls automatic scanning and processing of Warehouse Chests.
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```yaml
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chest-auto-processing:
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```
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## Enable Automatic Processing
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```yaml
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enabled: true
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```
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Controls whether Warehouse Chests are automatically scanned and processed.
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### Options
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```text
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true
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```
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Warehouse Chests will automatically be scanned and processed.
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```text
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false
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```
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Automatic processing will be disabled.
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---
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## Processing Interval
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```yaml
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interval-seconds: 30
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```
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Controls how often RS-Warehouse automatically scans and processes Warehouse Chests.
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The value is measured in seconds.
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For example:
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```yaml
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interval-seconds: 30
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```
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The plugin will process Warehouse Chests every 30 seconds.
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Increasing this value means chests will be processed less frequently.
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Decreasing this value means chests will be processed more frequently.
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---
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# Item Creation Settings
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These settings control how RS-Warehouse handles items that do not currently exist in the Warehouse database.
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## Allow Uncategorized Item Creation
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```yaml
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allow-uncategorized-item-creation: true
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```
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Controls whether new items can automatically be added to the **Uncategorized** category when they are deposited into a Warehouse Chest.
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### Options
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```text
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true
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```
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Items that do not already exist in the Warehouse can be automatically added to the Uncategorized category.
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```text
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false
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```
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Items that do not already exist in the Warehouse will not automatically be created.
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---
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## Always Show Uncategorized
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```yaml
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always-show-uncategorized: false
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```
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Controls whether the **Uncategorized** category is always displayed in the main Warehouse Category Menu.
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### Options
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```text
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true
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```
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The Uncategorized category will always be displayed.
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```text
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false
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```
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The Uncategorized category will only be displayed when it contains items.
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---
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## Allow Damaged Item Creation
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```yaml
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allow-damaged-item-creation: true
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```
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Controls whether damaged versions of items can automatically be added as damaged variants of their base item.
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### Options
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```text
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true
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```
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Damaged items can automatically be added to the damaged variants menu of their base item.
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```text
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false
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```
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Damaged items will not automatically be added as damaged variants.
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---
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# Chest Close Processing
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The `chest-close-processing` section controls whether Warehouse Chests are processed when a player closes them.
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```yaml
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chest-close-processing:
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```
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## Enable Chest Close Processing
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```yaml
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enabled: true
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```
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Controls whether a Warehouse Chest is immediately processed when a player closes it.
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### Options
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```text
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true
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```
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The Warehouse Chest will be processed immediately when a player closes it.
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```text
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false
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```
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The Warehouse Chest will not be processed when it is closed.
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Items will instead be processed according to the Automatic Chest Processing settings if automatic processing is enabled.
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---
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# Default Configuration
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The default `config.yml` is:
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```yaml
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#
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# RS-Warehouse
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#
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display:
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# Display when item was first deposited
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# to database and what date it happened.
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show-discovery-information: true
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# Display the Server Commands category.
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# This category is a list of commands
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# available on your server. It DOES NOT
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# execute any commands.
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show-server-commands: true
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# Display the Server Rules category.
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# This category is a list of rules for
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# your server.
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show-server-rules: true
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############################################
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# Automatic-Chest scan and process settings.
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############################################
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chest-auto-processing:
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enabled: true
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interval-seconds: 30
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############################################
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# Item Creation. Whether to allow automatic
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# creation when items aren't in the database.
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############################################
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# Allow item to be added to Uncategorized
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# if item is not currently in warehouse.
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allow-uncategorized-item-creation: true
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# Whether or not to always show the Uncategorized category.
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# True = Uncategorized will always show.
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# False = Uncategorized will only show if it has items inside.
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always-show-uncategorized: false
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# Allow damaged items to be added to
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# damaged variant menu of base items.
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allow-damaged-item-creation: true
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#######################################
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# Chest Close Processing Settings
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#######################################
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chest-close-processing:
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# Process warehouse chests immediately
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# when a player closes them.
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enabled: true
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```
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@@ -1,72 +0,0 @@
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# Creating a Warehouse Chest
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This guide walks you through creating your first Warehouse Chest.
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---
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## Before You Begin
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Ensure:
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- RS-Warehouse is installed.
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- You have administrative permissions.
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- The server has been started at least once.
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If not, complete the
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[Installation And Setup](../01%29%20Getting%20Started/A%29%20Installation%20And%20Setup.md)
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guide first.
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---
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## Step 1 - Convert A Chest
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Place a normal chest anywhere in the world. Then with a stick in your hand SNEAK and strike the chest
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with the chest. This will open the *Conversion* Menu.
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📷 Screenshot
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---
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## Step 3 - Convert the Chest
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In the *Conversion* menu pick up the *Crafting Table*. The action will be cancelled and the chest will
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be converted.
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**NOTE:** Warehouse chests cannot be broken or damaged. To pick one up, you will need to convert
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it back into a normal chest. Also, Sneak + clicking a warehouse chest with a stick is the only way
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to access the warehouse admin menu.
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---
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## Step 3A - *Main Chest Menu*
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There are 3 options in this menu. Picking up the item triggers the next action.
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1. Composter. This Will convert the chest back into a standard chest.
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2. Command Block. This will open the chest *Administration Menu*
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3. Book Shelf. This will open the *Warehouse Category Menu*.
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📷 Screenshot
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## Step 4 - Open the Warehouse
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Click on the *Book Shelf*. to open the *Warehouse Category Menu*. If you have
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not created any categories yet you will only see 2 options in this menu. You can find
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a fully organized and populated warehouse file in the *[db-files-templates](../50%29%20Side%20Pages/Database%20Selection.md)* of the plugin.
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1. Hopper. This is your [Auto-Deposit](../50%29%20Side%20Pages/Auto-Deposit.md) section.
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2. Chest. This is the [UnCategorized Category](../50%29%20Side%20Pages/UnCategorized%20Category.md) section.
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**NOTE:** UnCategorized section will only show if there are "UnCategorized" inside. This behavior can be changed
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by setting "always-show-uncategorized: true" in the plugins config.yml file.
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📷 Screenshot
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Empty Database Template
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Populated Database Template
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@@ -1,140 +0,0 @@
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# Categories
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Categories are used to organize items stored inside the Warehouse.
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A well-organized category structure makes it easier for players to browse and find the items they need.
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Categories are created and managed through the Warehouse **Administration Menu**.
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---
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## Opening Category Management
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Open a Warehouse Chest by sneaking and clicking a warehouse chest with a stick and select the **Command Block** to open the **Administration Menu**.
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From the Administration Menu, select the option for managing categories.
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📷 Screenshot
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---
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## Creating a Category
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Select **Create Category**.
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You will be guided through the information needed to create the category.
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📷 Screenshot
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---
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## Internal Name
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The first step is entering the category's **Internal Name**.
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The Internal Name is used internally by RS-Warehouse and must be unique.
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For example:
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```text
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building_blocks
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```
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The Internal Name is not normally shown to players.
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> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the category.
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📷 Screenshot
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---
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## Display Name
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Next, enter the **Display Name**.
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The Display Name is the name players will see in the Warehouse Category Menu.
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Examples:
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- Building Blocks
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- Food
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- Farming
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- Combat
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- Redstone
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📷 Screenshot
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---
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## Selecting an Icon
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After entering the category names, choose the material that will represent the category in the Warehouse Category Menu.
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RS-Warehouse provides a Material Picker that allows you to select from available Minecraft materials.
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Choose an item that best represents the category.
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For example:
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- **Grass Block** for Building Blocks
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- **Wheat** for Farming
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- **Apple** for Food
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- **Iron Sword** for Combat
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📷 Screenshot
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---
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## Adding a Description
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You can optionally add a description to the category.
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The description is displayed as lore when players view the category.
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Descriptions can be used to explain what belongs inside the category.
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Up to 5 lines can be used. Each book represents one line of lore.
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Click the book, the menu will exit. Press "T" to open a chat and simply
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type your desired lore into the chat. Upon pressing "enter" the lore will be saved.
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For example:
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```text
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Building materials and decorative blocks.
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```
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📷 Screenshot
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---
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## Finishing the Category
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Once the category information has been completed, confirm the creation by picking up the Green Wool Block.
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The new category will then appear in the **Warehouse Category Menu**.
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You can now begin organizing items into the category.
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If the category contains a large number of items, you can further organize them using **Subcategories**.
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---
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## Organizing Your Warehouse
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You can create as many categories as needed to organize your Warehouse.
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A simple example might look like:
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```text
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Warehouse
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│
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├── Building Blocks
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├── Food
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├── Farming
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├── Combat
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├── Redstone
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└── Miscellaneous
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```
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Items can later be moved between categories as your Warehouse grows and changes.
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For information about moving items, see **[Moving Items](../Blank%20Pages/Moving%20Items.md)**.
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For information about creating categories within categories, see **[Subcategories](../Blank%20Pages/Subcategories.md)**.
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@@ -1,150 +0,0 @@
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# Subcategories
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Subcategories provide an additional level of organization inside the Warehouse.
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Instead of placing every item directly inside a main category, related items can be grouped together inside subcategories.
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||||
For example:
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||||
```text
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Building Blocks
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│
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||||
├── Stone
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||||
├── Wood
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||||
├── Concrete
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└── Glass
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||||
```
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||||
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||||
Each subcategory can contain items just like a normal category.
|
||||
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||||
---
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||||
## Creating a Subcategory
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||||
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||||
Subcategories are created from an existing item.
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To create a subcategory, first open the category containing the item you want to use.
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||||
> **NOTE:** When an item is converted into a SubCategory, the SubCategory is created
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> with a copy of the item as the link. The actual item is then moved inside the SubCategory.
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Open the item's **Item Options Menu** and select the option to "Convert To New SubCategory".
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Do this by Sneak + cliking the item you wish to convert into a subcategory.
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📷 Screenshot
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|
||||

|
||||
|
||||
---
|
||||
|
||||
## Internal Name
|
||||
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||||
The first step is entering the subcategory's **Internal Name**.
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The Internal Name is used internally by RS-Warehouse and must be unique.
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Enter the desired internal name and pick up the Green Wool.
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||||
For example:
|
||||
|
||||
```text
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wood
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```
|
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|
||||
The Internal Name is not normally displayed to players.
|
||||
|
||||
> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the subcategory.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Display Name
|
||||
|
||||
Next, enter the **Display Name**.
|
||||
The Display Name is the name players will see when viewing the Warehouse.
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||||
Enter the display name and pick up the green wool.
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||||
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||||
For example:
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||||
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||||
- Wood
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||||
- Stone
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||||
- Concrete
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||||
- Glass
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||||
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||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
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||||
## Adding a Description
|
||||
|
||||
You can optionally add a description to the subcategory.
|
||||
The description is displayed as lore when players view the subcategory.
|
||||
You can add up to 5 lines of lore. Each line may contain up to 50 characters.
|
||||
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||||
Choose a book. Each book represents a line of lore.
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||||
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||||
Click the book for the corresponding lore line you wish to add/edit.
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||||
Press "T" to open a chat and enter the test you wish to display as the lore.
|
||||
Once you press "Enter", the text will be saved to the book.
|
||||
Once you are finished editing the desired "lore" lines simply grab the green Wool
|
||||
to save the SubCategory.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
Wood blocks and related building materials.
|
||||
```
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Finishing the Subcategory
|
||||
|
||||
Once the information has been completed, confirm the creation.
|
||||
The item used to create the subcategory will become a link to the new subcategory.
|
||||
Clicking that item will open the subcategory and display the items stored inside it.
|
||||
The original item is no longer treated as a normal item in that location.
|
||||
|
||||
---
|
||||
|
||||
|
||||
## Moving Items Into a Subcategory
|
||||
|
||||
Once a subcategory has been created, items can be moved into it.
|
||||
This allows you to organize large categories into smaller groups.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
Building Blocks
|
||||
│
|
||||
├── Stone
|
||||
│ ├── Stone
|
||||
│ ├── Cobblestone
|
||||
│ └── Stone Bricks
|
||||
│
|
||||
├── Wood
|
||||
│ ├── Oak Planks
|
||||
│ ├── Spruce Planks
|
||||
│ └── Birch Planks
|
||||
│
|
||||
└── Concrete
|
||||
├── White Concrete
|
||||
├── Red Concrete
|
||||
└── Blue Concrete
|
||||
|
||||
```
|
||||
|
||||
## Opening a Subcategory
|
||||
|
||||
Subcategories appear as an item inside their parent category.
|
||||
A SubCategory link can be created out of items within a SubCategory creating multiple levels of organization
|
||||
within a category.
|
||||
Click the subcategory item to open it and view the items inside.
|
||||
You can then browse, deposit, withdraw, and manage the items contained within that subcategory just like other Warehouse items.
|
||||
|
||||
---
|
||||
Reference in new issue
Block a user