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# Categories
Categories are used to organize items stored inside the Warehouse.
A well-organized category structure makes it easier for players to browse and find the items they need.
Categories are created and managed through the Warehouse **Administration Menu**.
---
## Opening Category Management
Open a Warehouse Chest and select the **Command Block** to open the **Administration Menu**.
From the Administration Menu, select the option for managing categories.
📷 Screenshot
---
## Creating a Category
Select **Create Category**.
You will be guided through the information needed to create the category.
📷 Screenshot
---
## Internal Name
The first step is entering the category's **Internal Name**.
The Internal Name is used internally by RS-Warehouse and must be unique.
For example:
```text
building_blocks
```
The Internal Name is not normally shown to players.
> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the category.
📷 Screenshot
---
## Display Name
Next, enter the **Display Name**.
The Display Name is the name players will see in the Warehouse Category Menu.
Examples:
- Building Blocks
- Food
- Farming
- Combat
- Redstone
📷 Screenshot
---
## Selecting an Icon
After entering the category names, choose the material that will represent the category in the Warehouse Category Menu.
RS-Warehouse provides a Material Picker that allows you to select from available Minecraft materials.
Choose an item that best represents the category.
For example:
- **Grass Block** for Building Blocks
- **Wheat** for Farming
- **Apple** for Food
- **Iron Sword** for Combat
📷 Screenshot
---
## Adding a Description
You can optionally add a description to the category.
The description is displayed as lore when players view the category.
Descriptions can be used to explain what belongs inside the category.
For example:
```text
Building materials and decorative blocks.
```
📷 Screenshot
---
## Finishing the Category
Once the category information has been completed, confirm the creation.
The new category will then appear in the **Warehouse Category Menu**.
You can now begin organizing items into the category.
If the category contains a large number of items, you can further organize them using **Subcategories**.
---
## Organizing Your Warehouse
You can create as many categories as needed to organize your Warehouse.
A simple example might look like:
```text
Warehouse
│
├── Building Blocks
├── Food
├── Farming
├── Combat
├── Redstone
└── Miscellaneous
```
Items can later be moved between categories as your Warehouse grows and changes.
For information about moving items, see **[Moving Items](../Blank%20Pages/Moving%20Items.md)**.
For information about creating categories within categories, see **[Subcategories](../Blank%20Pages/Subcategories.md)**.
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# Categories
Categories organize every item stored inside the warehouse.
Well-designed categories make browsing quick and intuitive.
---
## Opening Category Management
Open the Warehouse.
Open the Administration menu.
Select Categories.
📷 Screenshot
---
## Creating a Category
Choose **Create Category**.
📷 Screenshot
---
## Internal Name
Enter a unique internal name.
Example:
building_blocks
📷 Screenshot
---
## Display Name
Enter the player-visible name.
Examples:
- Building Blocks
- Food
- Farming
- Combat
📷 Screenshot
---
## Icon
Select an icon that represents the category.
📷 Screenshot
---
## Description
Enter an optional description.
This is displayed in the category lore.
📷 Screenshot
---
## Finished
Repeat these steps until your warehouse is organized.
---
⬅️ Previous: [Creating a Warehouse Chest](01%20Getting%20Started/C)%20Creating%20A%20Warehouse%20Chest.md)
➡️ Next: [Subcategories](Subcategories.md)
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---
⬅️ Previous: [Categories](Categories.md)
⬅️ Previous: [Categories](C)%20Categories.md)
➡️ Next: [Depositing Items](../02)%20Depositing%20And%20Withdrawing/Depositing-Items.md)