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# Admin Guide
The Admin Menu provides server operators with administrative controls and diagnostic information for RS-MobStand.
This menu is intended for server staff and administrators.
---
# Accessing the Admin Menu
The Admin button appears within the Main Menu for authorized users.
Open:
```text id="u56k0l"
Main Menu
↓
Admin
```
to access administrative functions.
---
# Administrative Features
Depending on your server configuration and plugin version, the Admin Menu may contain various management and diagnostic tools.
---
# Reload Configuration
The Reload Configuration option allows administrators to reload the plugin configuration without restarting the server.
This is useful when:
* Adjusting plugin settings
* Testing configuration changes
* Applying updates to configuration files
### When To Use Reload
After editing:
```text id="k7y2gj"
config.yml
```
you can reload the plugin to apply changes immediately.
---
# Plugin Version Information
The Admin Menu displays plugin version information.
Information may include:
* Installed Version
* Latest Available Version
* Update Status
Possible status values:
```text id="4m7j1f"
Up To Date
```
The installed version matches the latest available version.
```text id="awpjol"
Update Available
```
A newer version is available.
```text id="hrsd1g"
Unable To Check
```
The plugin could not reach the update source.
This may occur when:
* Internet access is unavailable
* The update source is inaccessible
* The repository is private
---
# Ownership Bypass
Administrators may bypass normal ownership restrictions.
This allows staff to:
* Inspect Mob Stands
* Modify configurations
* Troubleshoot player issues
without needing ownership of the Mob Stand.
---
# Troubleshooting Player Issues
When assisting players:
### Verify Ownership
Ensure the player owns the Mob Stand or has appropriate permissions.
### Verify Filters
Incorrect filter settings are a common cause of unexpected behavior.
### Verify Radius
Confirm the Mob Stand is scanning the intended area.
### Verify Pause Status
A paused Mob Stand will not process mobs.
---
# Best Practices
### Reload Sparingly
Frequent reloads are generally unnecessary.
### Test Configuration Changes
Verify changes on a test stand before making server-wide adjustments.
### Keep Backups
Maintain backups of configuration files before making major changes.
### Monitor Updates
Review plugin updates periodically for bug fixes and new features.
---
# Security
Administrative access should only be granted to trusted staff members.
Administrative permissions may allow:
* Bypassing ownership protection
* Accessing administrative controls
* Modifying player Mob Stands
---
# Related Pages
* Permissions
* Troubleshooting
* Main Menu
* Installation
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# Changelog
All notable changes to RS-MobStand will be documented here.
---
# Unreleased
## Documentation
* GitHub repository created
* Wiki created
* Installation guide added
* Player documentation added
* Administrative documentation added
---
# Version 1.0.4
## Version Management
* Migrated to Maven-based version management
* Implemented single source of truth using pom.xml
* Removed version.txt dependency
* Added GitHub version checking
## Administrative Improvements
* Added improved version status display
* Added update availability detection
* Added "Unable To Check" status handling
## Stability
* Verified multiplayer menu isolation
* Confirmed per-player menu tracking
* Confirmed ownership protection behavior
## Documentation
* Added README improvements
* Added GitHub Wiki
* Added installation and support documentation
---
# Future
Planned ecosystem integrations:
* RS-ItemMagnet
* RS-Auger
* RS-Warehouse
Additional features and improvements will be documented as development continues.
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# Creating Your First Mob Stand
This guide will walk you through converting an ordinary Armor Stand into a fully functional Mob Stand.
---
# Requirements
Before creating a Mob Stand, ensure you have:
* An Armor Stand
* A Stick
* Permission to use RS-MobStand
---
# Step 1: Place an Armor Stand
Place an Armor Stand where you want your Mob Stand to operate.
Choose a location that is close to the mobs you want to manage.
---
# Step 2: Convert the Armor Stand
Hold a **Stick** in your hand.
Sneak and right-click the Armor Stand.
The Armor Stand will immediately convert into a Mob Stand.
Once converted:
* The Armor Stand becomes a Mob Stand.
* Ownership is assigned to the player who performed the conversion.
* The Mob Stand is ready to be configured.
---
# Step 3: Open the Mob Stand Menu
Right-click your Mob Stand to open the main configuration menu.
From this menu you can configure:
* Scan Radius
* Leave Alive
* Adult Filters
* Baby Filters
* Gravity
* Pause / Resume
---
# Ownership
Mob Stands are owned by the player who creates them.
By default:
* Owners can modify their own Mob Stands.
* Other players cannot change settings.
* Administrators may bypass ownership restrictions.
---
# Converting Back to an Armor Stand
If you no longer need a Mob Stand:
1. Open the Mob Stand menu.
2. Select **Convert Back to Armor Stand**.
The Mob Stand will immediately return to a normal Armor Stand.
---
# Next Steps
Now that your Mob Stand has been created, continue with:
* Main Menu
* Radius Settings
* Leave Alive Settings
* Filters
* Pause and Resume
These guides explain how each setting affects Mob Stand behavior.
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# Frequently Asked Questions
---
## How do I create a Mob Stand?
Place an Armor Stand.
Sneak and right-click it while holding a Stick.
The Armor Stand will immediately convert into a Mob Stand.
---
## Can other players modify my Mob Stand?
No.
Only the owner can modify a Mob Stand unless a player has administrative permissions.
---
## How do I remove a Mob Stand?
Open the Main Menu and select:
```text id="y2jlwm"
Convert Back to Armor Stand
```
The Mob Stand will immediately return to a normal Armor Stand.
---
## Do Mob Stands survive server restarts?
Yes.
All Mob Stand settings are saved automatically.
---
## Can I have multiple Mob Stands?
Yes.
Players may create as many Mob Stands as allowed by server rules and performance considerations.
---
## Why is my Mob Stand not processing mobs?
Check:
* Pause Status
* Radius Settings
* Adult Filters
* Baby Filters
* Leave Alive Settings
See the Troubleshooting guide for detailed assistance.
---
## What does Leave Alive do?
Leave Alive determines how many matching mobs remain alive.
Example:
```text id="0g7vqf"
Leave Alive: 5
```
Five matching mobs will always remain.
---
## What does Gravity do?
Gravity determines whether the Mob Stand behaves like a normal Armor Stand.
Enabled:
```text id="pnnc4e"
Falls normally
```
Disabled:
```text id="70x2p4"
Remains fixed in place
```
---
## Can administrators bypass ownership?
Yes.
Players with:
```text id="x2tq67"
rsmobstand.admin
```
may bypass ownership restrictions.
---
## Does RS-MobStand require any dependencies?
No.
RS-MobStand operates independently and does not require additional plugins.
---
## Where can I get support?
Review:
* Troubleshooting
* Admin Guide
If additional help is needed, open an issue on GitHub.
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# Filters
Filters determine which mobs a Mob Stand will manage.
Using filters allows you to target specific mob types while ignoring others.
Each Mob Stand maintains separate filter lists for:
* Adult Mobs
* Baby Mobs
This provides precise control over farm behavior and mob management.
---
# Adult Filters
Adult Filters control which adult mobs may be processed.
Only enabled adult mob types are considered by the Mob Stand.
Example:
```text id="6kiz54"
Cow ✓ Enabled
Pig ✓ Enabled
Chicken ✗ Disabled
```
Result:
```text id="mgj55p"
Cows and Pigs may be processed.
Chickens are ignored.
```
---
# Baby Filters
Baby Filters control which baby mobs may be processed.
This allows baby mobs to be treated differently from adults.
Example:
```text id="gqz7ir"
Baby Cow ✗ Disabled
Adult Cow ✓ Enabled
```
Result:
```text id="8jlwmr"
Adult cows may be processed.
Baby cows are ignored.
```
This is particularly useful for breeding operations.
---
# Why Use Filters?
Filters provide flexibility and precision.
Common uses include:
* Separating breeding stock
* Managing specific farm animals
* Protecting decorative mobs
* Controlling resource production
* Supporting specialized farm layouts
---
# Opening Filters
Open:
```text id="ybxbik"
Main Menu
↓
Adult Filters
```
or
```text id="7p2qcz"
Main Menu
↓
Baby Filters
```
to access the desired filter menu.
---
# Enabling a Filter
When a mob filter is enabled:
```text id="0rmr5g"
Enabled
```
the Mob Stand is allowed to manage that mob type.
---
# Disabling a Filter
When a mob filter is disabled:
```text id="v6knu8"
Disabled
```
the Mob Stand completely ignores that mob type.
---
# Example Farm Setup
### Breeding Farm
Adult Filters:
```text id="16mubg"
Cow ✓
Pig ✓
```
Baby Filters:
```text id="w1cgrh"
Cow ✗
Pig ✗
```
Result:
```text id="ikccfc"
Adults may be managed.
Babies are protected until they mature.
```
---
### Single Species Farm
Adult Filters:
```text id="akd7zm"
Cow ✓
Pig ✗
Chicken ✗
Sheep ✗
```
Result:
```text id="5of87d"
Only cows are managed.
```
---
# Tips
### Use Leave Alive Together With Filters
Combining filters with Leave Alive settings provides maximum control.
### Separate Different Farms
Use filters to prevent one Mob Stand from affecting unrelated mobs.
### Protect Breeding Stock
Disable baby filters when maintaining breeding populations.
---
# Related Pages
* Main Menu
* Radius Settings
* Leave Alive Settings
* Gravity Settings
* Pause and Resume
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# Gravity Settings
The Gravity setting controls whether a Mob Stand is affected by Minecraft's normal gravity mechanics.
This allows players to create both grounded and floating Mob Stand designs.
---
# What Gravity Does
When gravity is enabled, the Mob Stand behaves like a normal Armor Stand and will fall if there is no supporting block beneath it.
When gravity is disabled, the Mob Stand remains fixed in place.
---
# Gravity Enabled
With gravity enabled:
```text
Gravity: Enabled
```
The Mob Stand will:
* Fall when unsupported
* React to normal Minecraft physics
* Behave like a standard Armor Stand
This is useful when you want the Mob Stand to remain part of a physical structure.
---
# Gravity Disabled
With gravity disabled:
```text
Gravity: Disabled
```
The Mob Stand will:
* Remain suspended in place
* Ignore normal falling behavior
* Stay exactly where it was positioned
This is useful for:
* Floating displays
* Decorative installations
* Elevated farm layouts
* Difficult-to-reach locations
---
# Changing Gravity
Open:
```text
Main Menu
↓
Gravity
```
Click the Gravity option to toggle between enabled and disabled states.
The change takes effect immediately.
---
# Visual Indicator
The Gravity button displays the current state.
### Enabled
The button appears active and indicates that gravity is currently enabled.
### Disabled
The button indicates that gravity is currently disabled.
---
# Tips
### Floating Farm Designs
Disable gravity to keep Mob Stands suspended in midair.
### Ground-Based Farms
Enable gravity if you want the Mob Stand to behave like a normal Armor Stand.
### Building Adjustments
You can temporarily disable gravity while positioning a Mob Stand, then re-enable it afterward if desired.
---
# Related Pages
* Main Menu
* Radius Settings
* Leave Alive Settings
* Filters
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# RS-MobStand Wiki
Welcome to the official RS-MobStand documentation.
RS-MobStand transforms ordinary Armor Stands into configurable Mob Stands capable of managing nearby mobs through an intuitive graphical interface.
Designed for survival servers, RS-MobStand provides a lightweight and configurable alternative to traditional mob farm systems while maintaining excellent server performance.
---
# Features
### Mob Stand Conversion
Convert ordinary Armor Stands into fully functional Mob Stands.
### Radius Control
Configure how far each Mob Stand scans for mobs.
### Leave Alive Support
Specify how many mobs remain alive while processing continues.
### Adult Filters
Control which adult mobs are managed by a Mob Stand.
### Baby Filters
Control which baby mobs are managed by a Mob Stand.
### Gravity Toggle
Enable or disable gravity for individual Mob Stands.
### Pause / Resume
Temporarily disable Mob Stand processing without removing the stand.
### Ownership Protection
Only the owner (or an administrator) can modify a Mob Stand.
### Persistent Storage
All Mob Stand settings survive server restarts.
### Administrative Controls
Built-in administrative tools for server operators.
---
# Getting Started
1. Place an Armor Stand.
2. Sneak and right-click the Armor Stand while holding a Stick.
3. Convert the Armor Stand into a Mob Stand.
4. Configure the stand using the menu system.
5. Begin managing nearby mobs.
---
# Wiki Navigation
## Player Guides
* Creating Your First Mob Stand
* Main Menu
* Radius Settings
* Leave Alive Settings
* Gravity Settings
* Filters
* Pause and Resume
## Administration
* Installation
* Permissions
* Admin Guide
* Troubleshooting
* Changelog
---
# RS Ecosystem
RS-MobStand is part of the RS Ecosystem.
```text
Generate
│
▼
RS-MobStand
│
Collect
▼
RS-ItemMagnet
│
Transport
▼
RS-Auger
│
Store
▼
RS-Warehouse
```
Together these plugins create a complete automated resource collection and logistics system.
---
# Support
If you encounter an issue:
1. Verify your plugin version.
2. Check the Troubleshooting page.
3. Gather any console errors.
4. Open a GitHub issue if necessary.
---
# License
MIT License
Copyright © 2026 RSScripting
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# Installation
This guide explains how to install RS-MobStand on your Minecraft server.
---
# Requirements
RS-MobStand requires:
* Minecraft 1.21+
* Paper Server
* Java 21 or newer
---
# Download
Download the latest RS-MobStand release from the official GitHub repository.
---
# Installation Steps
## Step 1
Stop your server.
---
## Step 2
Place:
```text id="xx4q8l"
RS-MobStand-x.x.x.jar
```
into your server's:
```text id="hbg7va"
plugins
```
folder.
---
## Step 3
Start the server.
RS-MobStand will automatically generate its configuration files.
---
## Step 4
Verify the plugin loads successfully.
You should see startup messages indicating RS-MobStand has been enabled.
---
## Step 5
Configure settings if desired.
Any configuration changes can be applied using:
```text id="f9icq7"
Admin Menu
↓
Reload Config
```
or by restarting the server.
---
# Updating
To update:
1. Stop the server.
2. Replace the existing jar.
3. Start the server.
Your Mob Stand data and configuration will remain intact.
---
# Verifying Installation
Create a test Armor Stand.
Sneak and right-click it while holding a Stick.
If the Armor Stand converts successfully, the installation is complete.
---
# Related Pages
* Creating Your First Mob Stand
* Permissions
* Troubleshooting
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# Leave Alive Settings
The Leave Alive setting determines how many matching mobs should remain alive within a Mob Stand's operating area.
This allows players to automate mob management while still maintaining a breeding population, display mobs, or farm infrastructure.
---
# What Leave Alive Does
When a Mob Stand processes matching mobs, it will stop once the configured number of mobs remains.
Example:
```text
Leave Alive: 5
```
Current matching mobs:
```text
15 Cows
```
Result:
```text
10 Cows Processed
5 Cows Remain Alive
```
---
# Why Use Leave Alive?
Leave Alive gives you greater control over your farms.
Common uses include:
* Maintaining breeding stock
* Preventing complete farm depletion
* Keeping decorative mobs alive
* Controlling resource production rates
---
# Setting Leave Alive
Open:
```text
Main Menu
↓
Leave Alive
```
Adjust the value to the desired amount.
The Mob Stand will automatically respect this limit during operation.
---
# Example Configurations
## Leave Alive: 0
```text
All matching mobs may be processed.
```
Best for:
* Resource-only farms
* Maximum production
---
## Leave Alive: 2
```text
Always leave two matching mobs alive.
```
Best for:
* Basic breeding farms
* Simple population maintenance
---
## Leave Alive: 10
```text
Maintain a larger breeding population.
```
Best for:
* Large animal farms
* Decorative enclosures
* High-growth breeding systems
---
# Tips
### Breeding Farms
A Leave Alive value of 2 or more is recommended.
### Decorative Areas
Use a higher Leave Alive value to maintain the desired appearance.
### Resource Farms
Use a lower value if maximum production is the goal.
---
# Important Notes
Leave Alive only applies to mobs that match the current filter settings.
If a mob is not included in the filters, it is ignored entirely by the Mob Stand.
---
# Related Pages
* Main Menu
* Radius Settings
* Filters
* Pause and Resume
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# Main Menu
The Main Menu is the central control panel for your Mob Stand.
To open it, simply right-click your Mob Stand.
From here you can access all configuration options available to the stand.
---
# Main Menu Options
## Convert Back to Armor Stand
Returns the Mob Stand to a normal Armor Stand.
Use this option if you no longer need automated mob management.
**Warning:** Any Mob Stand configuration will be removed.
---
## Admin Menu
**Operators Only**
Provides access to administrative tools and plugin information.
This option is only visible to server operators and administrators.
---
## Pause / Resume Processing
Temporarily enables or disables Mob Stand processing.
### When Enabled
The Mob Stand will continue managing nearby mobs normally.
### When Disabled
The Mob Stand remains configured but will not process mobs until re-enabled.
---
## Scan Radius
Controls how far the Mob Stand searches for nearby mobs.
Larger radii cover more area but may process additional mobs.
Select this option to open the Radius Settings menu.
---
## Gravity
Controls whether the Mob Stand is affected by gravity.
### Enabled
The Mob Stand behaves like a normal Armor Stand and can fall.
### Disabled
The Mob Stand remains fixed in place.
---
## Leave Alive
Determines how many matching mobs should remain alive.
Example:
```text
Leave Alive: 5
```
If ten matching mobs are present, the Mob Stand will only process five and leave five alive.
Select this option to open the Leave Alive Settings menu.
---
## Adult Filters
Configure which adult mobs are managed by this Mob Stand.
Only enabled adult mob types will be processed.
Select this option to open the Adult Filters menu.
---
## Baby Filters
Configure which baby mobs are managed by this Mob Stand.
Only enabled baby mob types will be processed.
Select this option to open the Baby Filters menu.
---
# Menu Layout
Depending on permissions and server settings, some menu options may appear differently.
Administrators may have access to additional controls.
---
# Related Pages
* Radius Settings
* Leave Alive Settings
* Filters
* Pause and Resume
* Admin Guide
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# Pause and Resume
The Pause feature allows you to temporarily disable a Mob Stand without removing it or changing its configuration.
This is useful when performing maintenance, redesigning farms, or temporarily stopping resource generation.
---
# What Pause Does
When a Mob Stand is paused:
```text id="hldq1q"
Processing Stops
```
The Mob Stand remains fully configured but will not manage mobs until processing is resumed.
All settings remain intact, including:
* Radius
* Leave Alive
* Adult Filters
* Baby Filters
* Gravity Settings
---
# What Pause Does Not Do
Pausing a Mob Stand does not:
* Remove the Mob Stand
* Reset any settings
* Change ownership
* Affect filter configuration
* Convert the Mob Stand back into an Armor Stand
Think of Pause as an on/off switch for processing.
---
# Pausing a Mob Stand
Open:
```text id="s41m2x"
Main Menu
↓
Pause Processing
```
Once paused, the Mob Stand will stop managing nearby mobs.
---
# Resuming a Mob Stand
Open:
```text id="8dxvt0"
Main Menu
↓
Resume Processing
```
The Mob Stand immediately returns to normal operation using its existing configuration.
---
# Why Use Pause?
Common reasons include:
### Farm Maintenance
Temporarily stop processing while making changes to a farm.
### Testing Configurations
Experiment with settings without permanently changing farm behavior.
### Resource Management
Disable production until resources are needed.
### Seasonal Events
Temporarily disable farms without removing player setups.
---
# Visual Indicators
The Pause button displays the current state of the Mob Stand.
### Processing Enabled
The Mob Stand is actively managing nearby mobs.
### Processing Disabled
The Mob Stand is paused and will not process mobs.
---
# Tips
### Use Pause Before Major Changes
If you're redesigning a farm, pause the Mob Stand first.
### No Reconfiguration Required
After resuming, all previous settings remain unchanged.
### Safe to Leave Paused
A Mob Stand can remain paused indefinitely until processing is resumed.
---
# Related Pages
* Main Menu
* Radius Settings
* Leave Alive Settings
* Filters
* Gravity Settings
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# Permissions
RS-MobStand uses permissions to control who can create, manage, and administer Mob Stands.
Server owners can use these permissions to grant access to players, moderators, and administrators.
---
# Player Permissions
## Use RS-MobStand
```text
rsmobstand.use
```
Allows a player to:
* Convert Armor Stands into Mob Stands
* Open Mob Stand menus
* Configure owned Mob Stands
* Use normal plugin functionality
Recommended for:
```text
All Players
```
---
# Administrative Permissions
## Admin Access
```text
rsmobstand.admin
```
Allows a player to:
* Access the Admin Menu
* Bypass ownership restrictions
* Modify Mob Stands owned by other players
* Assist with troubleshooting
Recommended for:
```text
Administrators
Moderators
Trusted Staff
```
---
# Ownership Protection
Even with normal use permissions, players may only modify Mob Stands they own.
Ownership is automatically assigned when a player converts an Armor Stand into a Mob Stand.
Without administrative permissions:
```text
Player A
└─ Can modify Player A's Mob Stands
Player B
└─ Cannot modify Player A's Mob Stands
```
With:
```text
rsmobstand.admin
```
ownership restrictions may be bypassed.
---
# Recommended Permission Setup
## Survival Servers
Players:
```text
rsmobstand.use
```
Administrators:
```text
rsmobstand.use
rsmobstand.admin
```
---
## Staff Teams
Moderators:
```text
rsmobstand.use
rsmobstand.admin
```
Administrators:
```text
rsmobstand.use
rsmobstand.admin
```
---
# Permission Plugins
RS-MobStand works with common permission systems including:
* LuckPerms
* PermissionsEx
* GroupManager
* Other Bukkit-compatible permission managers
---
# Troubleshooting
### Players Cannot Create Mob Stands
Verify:
```text
rsmobstand.use
```
has been granted.
---
### Staff Cannot Access Admin Features
Verify:
```text
rsmobstand.admin
```
has been granted.
---
### Player Cannot Modify Their Mob Stand
Verify:
* The player owns the Mob Stand.
* The player has the required permissions.
* The Mob Stand was successfully converted.
---
# Related Pages
* Admin Guide
* Creating Your First Mob Stand
* Troubleshooting
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# Radius Settings
The Radius setting controls how far a Mob Stand searches for nearby mobs.
Adjusting the radius allows you to balance coverage, efficiency, and farm design.
---
# What Radius Does
The Mob Stand scans for matching mobs within its configured radius.
Only mobs located within this area are eligible for processing.
---
# Increasing Radius
A larger radius allows a Mob Stand to cover a wider area.
Benefits:
* Covers larger farms
* Detects mobs farther away
* Reduces the need for multiple Mob Stands
Considerations:
* May include mobs you did not intend to manage
* May overlap with other Mob Stands
---
# Decreasing Radius
A smaller radius limits the Mob Stand to a more focused area.
Benefits:
* Greater precision
* Easier farm separation
* Better control over specific mob groups
---
# Choosing a Radius
The ideal radius depends on your farm design.
### Small Farms
Use a smaller radius to target a specific enclosure.
### Large Farms
Use a larger radius to cover the entire farm area.
### Multiple Mob Stands
When using several Mob Stands nearby, consider reducing radius values to prevent excessive overlap.
---
# Radius Limits
Server administrators may configure a maximum radius.
If a radius exceeds the server limit, the Mob Stand will automatically use the highest allowed value.
---
# Tips
* Start small and increase as needed.
* Avoid unnecessarily large radii.
* Verify the Mob Stand is affecting the intended mobs.
* Use filters alongside radius settings for maximum control.
---
# Related Pages
* Main Menu
* Leave Alive Settings
* Filters
* Pause and Resume
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# Troubleshooting
This guide covers the most common issues encountered when using RS-MobStand and provides steps to resolve them.
---
# Mob Stand Will Not Convert
### Symptoms
* Sneak-right-clicking an Armor Stand does nothing.
* The conversion does not occur.
### Check
Verify that:
* You are holding a Stick.
* You are sneaking.
* You have the required permission.
* The target is a normal Armor Stand.
### Solution
Ensure you are:
```text id="6rj03f"
Sneaking
+
Holding a Stick
+
Right-Clicking an Armor Stand
```
---
# Cannot Open Mob Stand Menu
### Symptoms
* Right-clicking a Mob Stand does nothing.
* The menu does not appear.
### Check
Verify that:
* The stand is already converted.
* You own the Mob Stand.
* You have permission to use Mob Stands.
### Solution
Try interacting with a Mob Stand that you own.
Administrators can bypass ownership restrictions using:
```text id="jhy0k0"
rsmobstand.admin
```
---
# "You Do Not Own This Mob Stand"
### Symptoms
You receive an ownership error message.
### Cause
The Mob Stand belongs to another player.
### Solution
* Use your own Mob Stand.
* Ask the owner for assistance.
* Have an administrator assist you.
Administrators with:
```text id="3u4r6l"
rsmobstand.admin
```
may bypass ownership restrictions.
---
# Mob Stand Is Not Processing Mobs
### Check Pause Status
Verify the Mob Stand is not paused.
Open:
```text id="50s1d7"
Main Menu
↓
Pause / Resume
```
and ensure processing is enabled.
---
### Check Radius
Verify the configured radius is large enough to reach the intended mobs.
Open:
```text id="kce0j6"
Main Menu
↓
Radius
```
and review the current value.
---
### Check Filters
Verify the mob type is enabled in the appropriate filter menu.
Review:
* Adult Filters
* Baby Filters
If a mob is disabled in filters, it will be ignored.
---
### Check Leave Alive
Verify the Leave Alive setting is not preventing additional processing.
Example:
```text id="j11jv0"
Leave Alive: 10
```
If only ten matching mobs exist, no additional processing will occur.
---
# Mobs Are Being Ignored
### Cause
The mob type may be disabled in filters.
### Solution
Open:
```text id="yzr39t"
Adult Filters
```
or
```text id="jq4z32"
Baby Filters
```
and verify the desired mob type is enabled.
---
# Gravity Is Not Working As Expected
### Cause
Gravity may be disabled.
### Solution
Open:
```text id="r5g7t1"
Main Menu
↓
Gravity
```
and verify the current setting.
---
# Configuration Changes Are Not Taking Effect
### Cause
The configuration may not have been reloaded.
### Solution
Administrators can use:
```text id="db0vtg"
Admin Menu
↓
Reload Config
```
after making configuration changes.
---
# Version Status Shows "Unable To Check"
### Cause
The plugin could not contact the update source.
Possible reasons:
* No internet access
* GitHub unavailable
* Repository is private
### Solution
This does not affect plugin operation.
RS-MobStand will continue functioning normally.
---
# Server Performance Concerns
### Recommendations
* Avoid excessively large radius values.
* Use filters to limit processing.
* Only create Mob Stands where needed.
* Review server performance regularly.
---
# Still Need Help?
Before requesting support, gather:
* Minecraft Version
* Paper Version
* RS-MobStand Version
* Screenshots (if applicable)
* Console Errors (if applicable)
Providing this information helps resolve issues more quickly.
---
# Related Pages
* Installation
* Permissions
* Admin Guide
* Main Menu