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MobStand/docs/Leave-Alive-Settings.md
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BigPappa e25d4da319 Commit:
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# Leave Alive Settings
The Leave Alive setting determines how many matching mobs should remain alive within a Mob Stand's operating area.
This allows players to automate mob management while still maintaining a breeding population, display mobs, or farm infrastructure.
---
# What Leave Alive Does
When a Mob Stand processes matching mobs, it will stop once the configured number of mobs remains.
Example:
```text
Leave Alive: 5
```
Current matching mobs:
```text
15 Cows
```
Result:
```text
10 Cows Processed
5 Cows Remain Alive
```
---
# Why Use Leave Alive?
Leave Alive gives you greater control over your farms.
Common uses include:
* Maintaining breeding stock
* Preventing complete farm depletion
* Keeping decorative mobs alive
* Controlling resource production rates
---
# Setting Leave Alive
Open:
```text
Main Menu
↓
Leave Alive
```
Adjust the value to the desired amount.
The Mob Stand will automatically respect this limit during operation.
---
# Example Configurations
## Leave Alive: 0
```text
All matching mobs may be processed.
```
Best for:
* Resource-only farms
* Maximum production
---
## Leave Alive: 2
```text
Always leave two matching mobs alive.
```
Best for:
* Basic breeding farms
* Simple population maintenance
---
## Leave Alive: 10
```text
Maintain a larger breeding population.
```
Best for:
* Large animal farms
* Decorative enclosures
* High-growth breeding systems
---
# Tips
### Breeding Farms
A Leave Alive value of 2 or more is recommended.
### Decorative Areas
Use a higher Leave Alive value to maintain the desired appearance.
### Resource Farms
Use a lower value if maximum production is the goal.
---
# Important Notes
Leave Alive only applies to mobs that match the current filter settings.
If a mob is not included in the filters, it is ignored entirely by the Mob Stand.
---
# Related Pages
* Main Menu
* Radius Settings
* Filters
* Pause and Resume