1.5.1
Docs Update
No files matched your search
@@ -14,48 +14,36 @@ The available options allow you to change how an item is displayed, organize ite
|
||||
Icon: Name Tag
|
||||
Change the name displayed to players for the selected item.
|
||||
|
||||
[Learn more about Edit Display Name](Item%20Options/Edit%20Display%20Name.md)
|
||||
|
||||
---
|
||||
|
||||
## Create SubCategory
|
||||
Icon: Crafter
|
||||
Create a new SubCategory using the selected item as the starting point. The Original item will be copied into the SubCategory when it is created.
|
||||
|
||||
[Learn more about Creating SubCategories](Subcategories.md)
|
||||
|
||||
---
|
||||
|
||||
## Assign Page / Slot
|
||||
Icon: Book
|
||||
Choose which page and slot the item appears in within its category.
|
||||
|
||||
[Learn more about Assign Page / Slot](Item%20Options/Assign%20Page%20Slot.md)
|
||||
|
||||
---
|
||||
|
||||
## Edit Lore
|
||||
Icon: Book With Quill
|
||||
Change the description displayed underneath the SubCategory.
|
||||
|
||||
[Learn more about Edit Lore](Item%20Options/Edit%20Lore.md)
|
||||
|
||||
---
|
||||
|
||||
## Move to Category
|
||||
Icon: Piston
|
||||
Move the item from its current category to another category.
|
||||
|
||||
[Learn more about Moving Items to a Category](Moving%20Items.md)
|
||||
|
||||
---
|
||||
|
||||
## Move to SubCategory
|
||||
Icon: Sticky Piston
|
||||
Move the item into an existing SubCategory.
|
||||
|
||||
[Learn more about Moving Items to a SubCategory](Item%20Options/Move%20to%20SubCategory.md)
|
||||
|
||||
---
|
||||
|
||||
## Delete Item
|
||||
@@ -63,24 +51,18 @@ Icon: Barrier Block
|
||||
Delete the selected item reference from the Warehouse.
|
||||
Deletion is permanent and may be restricted when the item is still being used or contains inventory.
|
||||
|
||||
[Learn more about Deleting Items](Item%20Options/Delete%20Item.md)
|
||||
|
||||
---
|
||||
|
||||
## Copy to Category
|
||||
Icon: Sign
|
||||
Create an additional reference to the same Warehouse item in another category.
|
||||
|
||||
[Learn more about Copying Items to a Category](Item%20Options/Copy%20to%20Category.md)
|
||||
|
||||
---
|
||||
|
||||
## Copy to SubCategory
|
||||
Icon: Hanging Sign
|
||||
Create an additional reference to the same Warehouse item in a SubCategory.
|
||||
|
||||
[Learn more about Copying Items to a SubCategory](Item%20Options/Copy%20to%20SubCategory.md)
|
||||
|
||||
---
|
||||
|
||||
## Back
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
# Depositing Items
|
||||
|
||||
RS-Warehouse provides several ways to deposit items into the Warehouse.
|
||||
|
||||
Items can be deposited using:
|
||||
|
||||
1. **Transaction Menu**
|
||||
2. **Auto-Deposit**
|
||||
3. **Warehouse Chest — Automatic Processing**
|
||||
4. **Warehouse Chest — On Chest Close**
|
||||
5. **Command — `/shop deposit`**
|
||||
|
||||
Each method ultimately adds the deposited items to the shared Warehouse inventory.
|
||||
|
||||
---
|
||||
|
||||
## 1. Deposit Through the Transaction Menu
|
||||
|
||||
Items can be deposited directly through the item's **Transaction Menu**.
|
||||
Open the Warehouse and select the category containing the item you want to deposit.
|
||||
Select the item to open its Transaction Menu.
|
||||
From the Transaction Menu, click the wool to set the amount you want to deposit. Deposit amount will be displayed in the
|
||||
title. Green wool adds to the deposit amount, Red wool will subtract from it.
|
||||
Once you have the desired amount set, click the item in the center of the wool.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
|
||||
> **NOTE:** Variant items such as damaged, enchanted, and partially filled items have their own transaction menus and are handled separately from the primary item.
|
||||
|
||||
---
|
||||
|
||||
## 2. Auto-Deposit
|
||||
|
||||
**Auto-Deposit** allows you to automatically deposit items when you pick them up.
|
||||
Each player has their own Auto-Deposit filter.
|
||||
When Auto-Deposit is enabled and you pick up an item that matches one of the items in your filter, RS-Warehouse sends the item directly to the Warehouse instead of placing it into your inventory.
|
||||
|
||||
### Adding Items to the Auto-Deposit Filter
|
||||
|
||||
Open the **Auto-Deposit** menu from the Warehouse. This is the _Hopper_ on the _Main Category Menu_
|
||||
Place an item into the Auto-Deposit menu to add it to your personal filter.
|
||||
The item placed into the filter is used as a copy of the item you want to automatically deposit.
|
||||
Ensure the _Dye_ is green.
|
||||
Once you close the menu, any item you pick up wil automatically go into the warehouse.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
> **NOTE:** Adding an item to the Auto-Deposit filter does not remove that item from your inventory.
|
||||
|
||||
For more information, see **[Auto-Deposit](../../50)%20Side%20Pages/Auto-Deposit.md)**.
|
||||
|
||||
---
|
||||
|
||||
## 3. Warehouse Chest — Automatic Processing
|
||||
|
||||
A **Warehouse Chest** can automatically process its contents at regular intervals.
|
||||
The processing interval is controlled by the server's `config.yml`.
|
||||
The configured interval determines how often RS-Warehouse checks the Warehouse Chest for items to deposit and deposits all contents.
|
||||
|
||||
> **NOTE:** The automatic processing interval is controlled by the server configuration and may be different on your server.
|
||||
|
||||
---
|
||||
|
||||
## 4. Warehouse Chest — On Chest Close
|
||||
|
||||
A **Warehouse Chest** can also process its contents when the chest is closed.
|
||||
When this option is enabled, RS-Warehouse processes the items in the Warehouse Chest when the player closes the chest.
|
||||
This allows items to be deposited without waiting for the next automatic processing interval.
|
||||
|
||||
> **NOTE:** Chest-close processing and automatic timed processing are separate options controlled by the server configuration.
|
||||
|
||||
---
|
||||
|
||||
## 5. Command — `/shop deposit`
|
||||
|
||||
Items can also be deposited using the **`/shop deposit`** command.
|
||||
This command opens the **Warehouse Deposit** inventory.
|
||||
Place the items you want to deposit into the inventory.
|
||||
When the inventory is closed, RS-Warehouse processes the items and adds them to the Warehouse.
|
||||
|
||||
> **NOTE:** The `/shop deposit` command provides a convenient way to access the Warehouse Deposit inventory without navigating through the Warehouse menus.
|
||||
|
||||
---
|
||||
|
||||
## New Items
|
||||
|
||||
Items that have not yet been assigned to a category can still be deposited.
|
||||
Depending on the server configuration, newly discovered items may be placed into the **Unassigned** category.
|
||||
For more information, see **[UnCategorized Category](../../50)%20Side%20Pages/UnCategorized%20Category.md)**.
|
||||
|
||||
---
|
||||
|
||||
## Which Method Should I Use?
|
||||
|
||||
Each deposit method is useful in different situations.
|
||||
|
||||
| Method | Best Used For |
|
||||
|---|---|
|
||||
| **Transaction Menu** | Depositing a specific item directly |
|
||||
| **Auto-Deposit** | Automatically depositing items when picked up |
|
||||
| **Warehouse Chest — Automatic Processing** | Farms and storage systems that continuously feed a Warehouse Chest |
|
||||
| **Warehouse Chest — On Chest Close** | Manually placing items into a Warehouse Chest |
|
||||
| **`/shop deposit`** | Quickly depositing items through a dedicated inventory |
|
||||
|
||||
---
|
||||
@@ -1,67 +0,0 @@
|
||||
# Withdrawing Items
|
||||
|
||||
Items stored in the Warehouse can be withdrawn directly into your inventory.
|
||||
|
||||
The normal withdrawal process is:
|
||||
|
||||
1. Open the Warehouse.
|
||||
2. Select a category.
|
||||
3. Select the item you want.
|
||||
4. Open the item's Transaction Menu.
|
||||
5. Select **Withdraw**.
|
||||
6. Choose the amount.
|
||||
7. Confirm the withdrawal by picking up the item in the center.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Selecting an Item
|
||||
|
||||
Open the Warehouse and select the category containing the item you want to withdraw.
|
||||
Select the item to open its **Transaction Menu**.
|
||||
The Transaction Menu displays the item currently selected along with its available Warehouse quantity.
|
||||
|
||||
---
|
||||
|
||||
## Choosing the Withdrawal Amount
|
||||
|
||||
Select **Withdraw** to choose how many items you want to remove from the Warehouse.
|
||||
The amount selection menu allows you to adjust the amount before completing the withdrawal.
|
||||
|
||||
> **NOTE:** The amount available for withdrawal is limited by the quantity stored in the Warehouse and the amount that can be placed into your inventory.
|
||||
|
||||
---
|
||||
|
||||
## Completing the Withdrawal
|
||||
|
||||
Confirm the withdrawal to receive the selected items.
|
||||
The items are removed from the Warehouse and added to your inventory.
|
||||
The Warehouse quantity is updated after a successful withdrawal.
|
||||
|
||||
---
|
||||
|
||||
## Withdrawing Variants
|
||||
|
||||
Some items may have variants stored separately from the primary item.
|
||||
RS-Warehouse supports transaction menus for:
|
||||
|
||||
- **Damaged Variants**
|
||||
- **Enchanted Variants**
|
||||
- **Partially Filled Variants**
|
||||
|
||||
These variants can be selected and withdrawn independently.
|
||||
|
||||
|
||||
> **NOTE:** A variant represents a specific version of an item and is handled separately from the primary item.
|
||||
|
||||
---
|
||||
|
||||
## Inventory Space
|
||||
|
||||
Your available inventory space affects how many items can be withdrawn at one time.
|
||||
If your inventory cannot hold the requested amount, the available withdrawal amount is limited accordingly.
|
||||
|
||||
> **IMPORTANT:** Make sure you have enough inventory space before withdrawing large quantities.
|
||||
@@ -1,137 +0,0 @@
|
||||
# Server Commands
|
||||
|
||||
The **Server Commands** category provides players with a list of commands available on your server.
|
||||
Commands created in this category are for informational purposes only.
|
||||
|
||||
> **NOTE:** RS-Warehouse does not execute any of the commands listed in the Server Commands category.
|
||||
|
||||
The category can be enabled or disabled through the `config.yml` file.
|
||||
|
||||
---
|
||||
|
||||
## Opening Server Commands
|
||||
|
||||
The **Server Commands** category appears in the main Warehouse Category Menu when enabled. It is
|
||||
located in the upper right of the main category selection page. The icon is a book.
|
||||
Select **Server Commands** to view the commands that have been added.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
# Creating a Server Command
|
||||
|
||||
Server Commands are created through the Warehouse **Administration Menu**.
|
||||
Open the Administration Menu and select **Server Commands**.
|
||||
|
||||
📷 Screenshot
|
||||

|
||||
|
||||
From the Server Commands menu, select the option to create a new command.
|
||||
You will then be guided through the command creation process.
|
||||
|
||||
---
|
||||
|
||||
## Command Internal Name
|
||||
|
||||
The first step is entering the command's **Internal Name**.
|
||||
The Internal Name is used internally by RS-Warehouse and must be unique.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
home
|
||||
```
|
||||
|
||||
> **NOTE:** Command names cannot be empty and may not exceed 25 characters.
|
||||
|
||||
---
|
||||
|
||||
## Command Display Name
|
||||
|
||||
Next, enter the **Display Name**.
|
||||
The Display Name is the name players will see in the Server Commands category.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
/home
|
||||
```
|
||||
|
||||
You can use a more descriptive display name if desired.
|
||||
|
||||
---
|
||||
|
||||
## Adding a Description
|
||||
|
||||
You can add a description to explain what the command does.
|
||||
The description is displayed as lore when players view the command.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
Teleports you to your home.
|
||||
```
|
||||
|
||||
You can use the available lore lines to provide additional information about the command.
|
||||
|
||||
---
|
||||
|
||||
## Selecting an Icon
|
||||
|
||||
Finally, select a material to represent the command.
|
||||
The selected material will be used as the command's icon in the Server Commands category.
|
||||
|
||||
For example:
|
||||
|
||||
- **Compass** for `/home`
|
||||
- **Chest** for `/shop`
|
||||
- **Player Head** for `/spawn`
|
||||
- **Book** for `/help`
|
||||
|
||||
---
|
||||
|
||||
## Finishing the Command
|
||||
|
||||
After selecting the command icon, the command will be created and added to the **Server Commands** category.
|
||||
Players can then open the category and view the command along with its description.
|
||||
The command is displayed for reference only.
|
||||
|
||||
> **IMPORTANT:** Clicking a command in the Server Commands category does not execute the command.
|
||||
|
||||
---
|
||||
|
||||
# Managing Server Commands
|
||||
|
||||
To manage a server command, simply shift + right click its icon in the Commands section and
|
||||
select the desired edit method.
|
||||
|
||||
---
|
||||
|
||||
# Disabling the Server Commands Category
|
||||
|
||||
The Server Commands category can be hidden through the `config.yml` file.
|
||||
|
||||
Open:
|
||||
|
||||
```text
|
||||
plugins/RS-Warehouse/config.yml
|
||||
```
|
||||
|
||||
Locate:
|
||||
|
||||
```yaml
|
||||
display:
|
||||
show-server-commands: true
|
||||
```
|
||||
|
||||
To hide the Server Commands category, change the setting to:
|
||||
|
||||
```yaml
|
||||
display:
|
||||
show-server-commands: false
|
||||
```
|
||||
|
||||
When disabled, the Server Commands category will no longer appear in the main Warehouse Category Menu.
|
||||
@@ -1,37 +0,0 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## Why is my warehouse empty?
|
||||
|
||||
Items have not yet been deposited.
|
||||
|
||||
---
|
||||
|
||||
## Can multiple players use the same warehouse?
|
||||
|
||||
Yes.
|
||||
|
||||
---
|
||||
|
||||
## Does RS-Warehouse support SQLite?
|
||||
|
||||
Yes.
|
||||
|
||||
SQLite is used by default.
|
||||
|
||||
---
|
||||
|
||||
## Can I organize items?
|
||||
|
||||
Yes.
|
||||
|
||||
Categories and subcategories provide flexible organization.
|
||||
|
||||
---
|
||||
|
||||
## Where can I request features?
|
||||
|
||||
Please use the repository's **Issues** page.
|
||||
|
||||
---
|
||||
|
||||
⬅️ Previous: [Configuration](../50)%20Side%20Pages/Configuration.md)
|
||||
@@ -1,48 +0,0 @@
|
||||
# The UnCategorized Category
|
||||
|
||||
The **UnCategorized** category is where RS-Warehouse places items that have been discovered by the warehouse but have not yet been assigned to another category.
|
||||
This allows items to be added to the warehouse immediately without requiring an administrator to organize every item first.
|
||||
|
||||
> **NOTE:** The UnCategorized category is intended to be a temporary holding area for items that have not yet been organized.
|
||||
> This category can be enable and disabled in the plugins config.yml file. It is enabled by default.
|
||||
|
||||
---
|
||||
|
||||
## How Items Become UnCategorized
|
||||
|
||||
When an item is deposited into the warehouse, RS-Warehouse checks whether the item has been assigned to a category.
|
||||
If the item has not been assigned to a category, it is placed in the **UnCategorized** category.
|
||||
This means you can continue adding items to the warehouse without having to stop and organize each new item as it is discovered.
|
||||
|
||||
---
|
||||
|
||||
## Viewing UnCategorized Items
|
||||
|
||||
Open the Warehouse and select the **UnCategorized** category.
|
||||
|
||||
The category will display the items that have not yet been assigned to another category. These items can be withdrawn
|
||||
just like any other item and even deposited. They can be moved by an admin into a *Category* or *SubCategory* by any
|
||||
admin.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Keeping the Warehouse Organized
|
||||
|
||||
The UnCategorized category makes it possible to build your warehouse inventory first and organize it later.
|
||||
|
||||
For example, you may discover several new items while playing:
|
||||
|
||||
1. Deposit the items into the Warehouse.
|
||||
2. The items are automatically placed in **UnCategorized** if they have not yet been categorized.
|
||||
3. Continue using the warehouse normally.
|
||||
4. When convenient, open **UnCategorized**.
|
||||
5. Move the items into their appropriate categories.
|
||||
|
||||
Once an item has been moved to its appropriate category, it will appear there instead of in Unassigned.
|
||||
This allows the warehouse to remain usable without requiring constant administrative organization.
|
||||
|
||||
> **IMPORTANT:** Items in Unassigned are still part of the warehouse inventory. Unassigned simply means that they have not yet been organized into a specific category.
|
||||
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 420 KiB |
@@ -1,72 +0,0 @@
|
||||
# Creating a Warehouse Chest
|
||||
|
||||
This guide walks you through creating your first Warehouse Chest.
|
||||
|
||||
---
|
||||
|
||||
## Before You Begin
|
||||
|
||||
Ensure:
|
||||
|
||||
- RS-Warehouse is installed.
|
||||
- You have administrative permissions.
|
||||
- The server has been started at least once.
|
||||
|
||||
If not, complete the
|
||||
[Installation And Setup](../01)%20Getting%20Started/A)%20Installation%20And%20Setup.md)
|
||||
guide first.
|
||||
|
||||
---
|
||||
|
||||
## Step 1 - Convert A Chest
|
||||
|
||||
Place a normal chest anywhere in the world. Then with a stick in your hand SNEAK and strike the chest
|
||||
with the chest. This will open the *Conversion* Menu.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
---
|
||||
|
||||
## Step 3 - Convert the Chest
|
||||
|
||||
In the *Conversion* menu pick up the *Crafting Table*. The action will be cancelled and the chest will
|
||||
be converted.
|
||||
|
||||
**NOTE:** Warehouse chests cannot be broken or damaged. To pick one up, you will need to convert
|
||||
it back into a normal chest. Also, Sneak + clicking a warehouse chest with a stick is the only way
|
||||
to access the warehouse admin menu.
|
||||
|
||||
---
|
||||
|
||||
## Step 3A - *Main Chest Menu*
|
||||
There are 3 options in this menu. Picking up the item triggers the next action.
|
||||
1. Composter. This Will convert the chest back into a standard chest.
|
||||
2. Command Block. This will open the chest *Administration Menu*
|
||||
3. Book Shelf. This will open the *Warehouse Category Menu*.
|
||||
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
## Step 4 - Open the Warehouse
|
||||
|
||||
Click on the *Book Shelf*. to open the *Warehouse Category Menu*. If you have
|
||||
not created any categories yet you will only see 2 options in this menu. You can find
|
||||
a fully organized and populated warehouse file in the *[db-files-templates](../50)%20Side%20Pages/Database%20Selection.md)* of the plugin.
|
||||
1. Hopper. This is your [Auto-Deposit](../50)%20Side%20Pages/Auto-Deposit.md) section.
|
||||
2. Chest. This is the [UnCategorized Category](../50)%20Side%20Pages/UnCategorized%20Category.md) section.
|
||||
|
||||
**NOTE:** UnCategorized section will only show if there are "UnCategorized" inside. This behavior can be changed
|
||||
by setting "always-show-uncategorized: true" in the plugins config.yml file.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||
Empty Database Template
|
||||
|
||||

|
||||
|
||||
Populated Database Template
|
||||
|
||||

|
||||
@@ -1,140 +0,0 @@
|
||||
# Categories
|
||||
|
||||
Categories are used to organize items stored inside the Warehouse.
|
||||
A well-organized category structure makes it easier for players to browse and find the items they need.
|
||||
Categories are created and managed through the Warehouse **Administration Menu**.
|
||||
|
||||
---
|
||||
|
||||
## Opening Category Management
|
||||
|
||||
Open a Warehouse Chest by sneaking and clicking a warehouse chest with a stick and select the **Command Block** to open the **Administration Menu**.
|
||||
From the Administration Menu, select the option for managing categories.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Creating a Category
|
||||
|
||||
Select **Create Category**.
|
||||
You will be guided through the information needed to create the category.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Internal Name
|
||||
|
||||
The first step is entering the category's **Internal Name**.
|
||||
The Internal Name is used internally by RS-Warehouse and must be unique.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
building_blocks
|
||||
```
|
||||
|
||||
The Internal Name is not normally shown to players.
|
||||
|
||||
> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the category.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Display Name
|
||||
|
||||
Next, enter the **Display Name**.
|
||||
The Display Name is the name players will see in the Warehouse Category Menu.
|
||||
|
||||
Examples:
|
||||
|
||||
- Building Blocks
|
||||
- Food
|
||||
- Farming
|
||||
- Combat
|
||||
- Redstone
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Selecting an Icon
|
||||
|
||||
After entering the category names, choose the material that will represent the category in the Warehouse Category Menu.
|
||||
RS-Warehouse provides a Material Picker that allows you to select from available Minecraft materials.
|
||||
Choose an item that best represents the category.
|
||||
|
||||
For example:
|
||||
|
||||
- **Grass Block** for Building Blocks
|
||||
- **Wheat** for Farming
|
||||
- **Apple** for Food
|
||||
- **Iron Sword** for Combat
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Adding a Description
|
||||
|
||||
You can optionally add a description to the category.
|
||||
The description is displayed as lore when players view the category.
|
||||
Descriptions can be used to explain what belongs inside the category.
|
||||
Up to 5 lines can be used. Each book represents one line of lore.
|
||||
Click the book, the menu will exit. Press "T" to open a chat and simply
|
||||
type your desired lore into the chat. Upon pressing "enter" the lore will be saved.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
Building materials and decorative blocks.
|
||||
```
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Finishing the Category
|
||||
|
||||
Once the category information has been completed, confirm the creation by picking up the Green Wool Block.
|
||||
The new category will then appear in the **Warehouse Category Menu**.
|
||||
You can now begin organizing items into the category.
|
||||
If the category contains a large number of items, you can further organize them using **Subcategories**.
|
||||
|
||||
---
|
||||
|
||||
## Organizing Your Warehouse
|
||||
|
||||
You can create as many categories as needed to organize your Warehouse.
|
||||
A simple example might look like:
|
||||
|
||||
```text
|
||||
Warehouse
|
||||
│
|
||||
├── Building Blocks
|
||||
├── Food
|
||||
├── Farming
|
||||
├── Combat
|
||||
├── Redstone
|
||||
└── Miscellaneous
|
||||
```
|
||||
|
||||
Items can later be moved between categories as your Warehouse grows and changes.
|
||||
For information about moving items, see **[Moving Items](Moving%20Items.md)**.
|
||||
For information about creating categories within categories, see **[Subcategories](../Blank%20Pages/Subcategories.md)**.
|
||||
|
Before Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 85 KiB |
@@ -1,150 +0,0 @@
|
||||
# Subcategories
|
||||
|
||||
Subcategories provide an additional level of organization inside the Warehouse.
|
||||
Instead of placing every item directly inside a main category, related items can be grouped together inside subcategories.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
Building Blocks
|
||||
│
|
||||
├── Stone
|
||||
├── Wood
|
||||
├── Concrete
|
||||
└── Glass
|
||||
```
|
||||
|
||||
Each subcategory can contain items just like a normal category.
|
||||
|
||||
---
|
||||
|
||||
## Creating a Subcategory
|
||||
|
||||
Subcategories are created from an existing item.
|
||||
To create a subcategory, first open the category containing the item you want to use.
|
||||
|
||||
> **NOTE:** When an item is converted into a SubCategory, the SubCategory is created
|
||||
> with a copy of the item as the link. The actual item is then moved inside the SubCategory.
|
||||
|
||||
Open the item's **Item Options Menu** and select the option to "Convert To New SubCategory".
|
||||
Do this by Sneak + cliking the item you wish to convert into a subcategory.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Internal Name
|
||||
|
||||
The first step is entering the subcategory's **Internal Name**.
|
||||
The Internal Name is used internally by RS-Warehouse and must be unique.
|
||||
Enter the desired internal name and pick up the Green Wool.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
wood
|
||||
```
|
||||
|
||||
The Internal Name is not normally displayed to players.
|
||||
|
||||
> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the subcategory.
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Display Name
|
||||
|
||||
Next, enter the **Display Name**.
|
||||
The Display Name is the name players will see when viewing the Warehouse.
|
||||
Enter the display name and pick up the green wool.
|
||||
|
||||
For example:
|
||||
|
||||
- Wood
|
||||
- Stone
|
||||
- Concrete
|
||||
- Glass
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Adding a Description
|
||||
|
||||
You can optionally add a description to the subcategory.
|
||||
The description is displayed as lore when players view the subcategory.
|
||||
You can add up to 5 lines of lore. Each line may contain up to 50 characters.
|
||||
|
||||
Choose a book. Each book represents a line of lore.
|
||||
|
||||
Click the book for the corresponding lore line you wish to add/edit.
|
||||
Press "T" to open a chat and enter the test you wish to display as the lore.
|
||||
Once you press "Enter", the text will be saved to the book.
|
||||
Once you are finished editing the desired "lore" lines simply grab the green Wool
|
||||
to save the SubCategory.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
Wood blocks and related building materials.
|
||||
```
|
||||
|
||||
📷 Screenshot
|
||||
|
||||

|
||||
|
||||
---
|
||||
|
||||
## Finishing the Subcategory
|
||||
|
||||
Once the information has been completed, confirm the creation.
|
||||
The item used to create the subcategory will become a link to the new subcategory.
|
||||
Clicking that item will open the subcategory and display the items stored inside it.
|
||||
The original item is no longer treated as a normal item in that location.
|
||||
|
||||
---
|
||||
|
||||
|
||||
## Moving Items Into a Subcategory
|
||||
|
||||
Once a subcategory has been created, items can be moved into it.
|
||||
This allows you to organize large categories into smaller groups.
|
||||
|
||||
For example:
|
||||
|
||||
```text
|
||||
Building Blocks
|
||||
│
|
||||
├── Stone
|
||||
│ ├── Stone
|
||||
│ ├── Cobblestone
|
||||
│ └── Stone Bricks
|
||||
│
|
||||
├── Wood
|
||||
│ ├── Oak Planks
|
||||
│ ├── Spruce Planks
|
||||
│ └── Birch Planks
|
||||
│
|
||||
└── Concrete
|
||||
├── White Concrete
|
||||
├── Red Concrete
|
||||
└── Blue Concrete
|
||||
|
||||
```
|
||||
|
||||
## Opening a Subcategory
|
||||
|
||||
Subcategories appear as an item inside their parent category.
|
||||
A SubCategory link can be created out of items within a SubCategory creating multiple levels of organization
|
||||
within a category.
|
||||
Click the subcategory item to open it and view the items inside.
|
||||
You can then browse, deposit, withdraw, and manage the items contained within that subcategory just like other Warehouse items.
|
||||
|
||||
---
|
||||
|
Before Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 41 KiB |
|
Before Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 63 KiB |