1.5.1
Docs Update
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@@ -14,48 +14,36 @@ The available options allow you to change how an item is displayed, organize ite
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Icon: Name Tag
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Icon: Name Tag
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Change the name displayed to players for the selected item.
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Change the name displayed to players for the selected item.
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[Learn more about Edit Display Name](Item%20Options/Edit%20Display%20Name.md)
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---
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---
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## Create SubCategory
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## Create SubCategory
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Icon: Crafter
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Icon: Crafter
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Create a new SubCategory using the selected item as the starting point. The Original item will be copied into the SubCategory when it is created.
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Create a new SubCategory using the selected item as the starting point. The Original item will be copied into the SubCategory when it is created.
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[Learn more about Creating SubCategories](Subcategories.md)
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---
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---
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## Assign Page / Slot
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## Assign Page / Slot
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Icon: Book
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Icon: Book
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Choose which page and slot the item appears in within its category.
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Choose which page and slot the item appears in within its category.
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[Learn more about Assign Page / Slot](Item%20Options/Assign%20Page%20Slot.md)
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---
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---
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## Edit Lore
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## Edit Lore
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Icon: Book With Quill
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Icon: Book With Quill
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Change the description displayed underneath the SubCategory.
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Change the description displayed underneath the SubCategory.
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[Learn more about Edit Lore](Item%20Options/Edit%20Lore.md)
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---
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---
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## Move to Category
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## Move to Category
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Icon: Piston
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Icon: Piston
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Move the item from its current category to another category.
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Move the item from its current category to another category.
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[Learn more about Moving Items to a Category](Moving%20Items.md)
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---
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---
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## Move to SubCategory
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## Move to SubCategory
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Icon: Sticky Piston
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Icon: Sticky Piston
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Move the item into an existing SubCategory.
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Move the item into an existing SubCategory.
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[Learn more about Moving Items to a SubCategory](Item%20Options/Move%20to%20SubCategory.md)
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---
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---
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## Delete Item
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## Delete Item
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@@ -63,24 +51,18 @@ Icon: Barrier Block
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Delete the selected item reference from the Warehouse.
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Delete the selected item reference from the Warehouse.
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Deletion is permanent and may be restricted when the item is still being used or contains inventory.
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Deletion is permanent and may be restricted when the item is still being used or contains inventory.
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[Learn more about Deleting Items](Item%20Options/Delete%20Item.md)
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---
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---
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## Copy to Category
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## Copy to Category
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Icon: Sign
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Icon: Sign
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Create an additional reference to the same Warehouse item in another category.
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Create an additional reference to the same Warehouse item in another category.
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[Learn more about Copying Items to a Category](Item%20Options/Copy%20to%20Category.md)
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---
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---
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## Copy to SubCategory
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## Copy to SubCategory
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Icon: Hanging Sign
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Icon: Hanging Sign
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Create an additional reference to the same Warehouse item in a SubCategory.
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Create an additional reference to the same Warehouse item in a SubCategory.
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[Learn more about Copying Items to a SubCategory](Item%20Options/Copy%20to%20SubCategory.md)
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---
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---
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## Back
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## Back
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@@ -1,110 +0,0 @@
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# Depositing Items
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RS-Warehouse provides several ways to deposit items into the Warehouse.
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Items can be deposited using:
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1. **Transaction Menu**
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2. **Auto-Deposit**
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3. **Warehouse Chest — Automatic Processing**
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4. **Warehouse Chest — On Chest Close**
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5. **Command — `/shop deposit`**
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Each method ultimately adds the deposited items to the shared Warehouse inventory.
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---
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## 1. Deposit Through the Transaction Menu
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Items can be deposited directly through the item's **Transaction Menu**.
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Open the Warehouse and select the category containing the item you want to deposit.
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Select the item to open its Transaction Menu.
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From the Transaction Menu, click the wool to set the amount you want to deposit. Deposit amount will be displayed in the
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title. Green wool adds to the deposit amount, Red wool will subtract from it.
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Once you have the desired amount set, click the item in the center of the wool.
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📷 Screenshot
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> **NOTE:** Variant items such as damaged, enchanted, and partially filled items have their own transaction menus and are handled separately from the primary item.
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---
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## 2. Auto-Deposit
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**Auto-Deposit** allows you to automatically deposit items when you pick them up.
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Each player has their own Auto-Deposit filter.
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When Auto-Deposit is enabled and you pick up an item that matches one of the items in your filter, RS-Warehouse sends the item directly to the Warehouse instead of placing it into your inventory.
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### Adding Items to the Auto-Deposit Filter
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Open the **Auto-Deposit** menu from the Warehouse. This is the _Hopper_ on the _Main Category Menu_
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Place an item into the Auto-Deposit menu to add it to your personal filter.
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The item placed into the filter is used as a copy of the item you want to automatically deposit.
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Ensure the _Dye_ is green.
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Once you close the menu, any item you pick up wil automatically go into the warehouse.
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📷 Screenshot
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> **NOTE:** Adding an item to the Auto-Deposit filter does not remove that item from your inventory.
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For more information, see **[Auto-Deposit](../../50)%20Side%20Pages/Auto-Deposit.md)**.
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---
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## 3. Warehouse Chest — Automatic Processing
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A **Warehouse Chest** can automatically process its contents at regular intervals.
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The processing interval is controlled by the server's `config.yml`.
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The configured interval determines how often RS-Warehouse checks the Warehouse Chest for items to deposit and deposits all contents.
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> **NOTE:** The automatic processing interval is controlled by the server configuration and may be different on your server.
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---
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## 4. Warehouse Chest — On Chest Close
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A **Warehouse Chest** can also process its contents when the chest is closed.
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When this option is enabled, RS-Warehouse processes the items in the Warehouse Chest when the player closes the chest.
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This allows items to be deposited without waiting for the next automatic processing interval.
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> **NOTE:** Chest-close processing and automatic timed processing are separate options controlled by the server configuration.
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---
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## 5. Command — `/shop deposit`
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Items can also be deposited using the **`/shop deposit`** command.
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This command opens the **Warehouse Deposit** inventory.
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Place the items you want to deposit into the inventory.
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When the inventory is closed, RS-Warehouse processes the items and adds them to the Warehouse.
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> **NOTE:** The `/shop deposit` command provides a convenient way to access the Warehouse Deposit inventory without navigating through the Warehouse menus.
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---
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## New Items
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Items that have not yet been assigned to a category can still be deposited.
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Depending on the server configuration, newly discovered items may be placed into the **Unassigned** category.
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For more information, see **[UnCategorized Category](../../50)%20Side%20Pages/UnCategorized%20Category.md)**.
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---
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## Which Method Should I Use?
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Each deposit method is useful in different situations.
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| Method | Best Used For |
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| **Transaction Menu** | Depositing a specific item directly |
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| **Auto-Deposit** | Automatically depositing items when picked up |
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| **Warehouse Chest — Automatic Processing** | Farms and storage systems that continuously feed a Warehouse Chest |
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| **Warehouse Chest — On Chest Close** | Manually placing items into a Warehouse Chest |
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| **`/shop deposit`** | Quickly depositing items through a dedicated inventory |
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---
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@@ -1,67 +0,0 @@
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# Withdrawing Items
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Items stored in the Warehouse can be withdrawn directly into your inventory.
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The normal withdrawal process is:
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1. Open the Warehouse.
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2. Select a category.
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3. Select the item you want.
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4. Open the item's Transaction Menu.
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5. Select **Withdraw**.
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6. Choose the amount.
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7. Confirm the withdrawal by picking up the item in the center.
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📷 Screenshot
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---
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## Selecting an Item
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Open the Warehouse and select the category containing the item you want to withdraw.
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Select the item to open its **Transaction Menu**.
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The Transaction Menu displays the item currently selected along with its available Warehouse quantity.
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---
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## Choosing the Withdrawal Amount
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Select **Withdraw** to choose how many items you want to remove from the Warehouse.
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The amount selection menu allows you to adjust the amount before completing the withdrawal.
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> **NOTE:** The amount available for withdrawal is limited by the quantity stored in the Warehouse and the amount that can be placed into your inventory.
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---
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## Completing the Withdrawal
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Confirm the withdrawal to receive the selected items.
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The items are removed from the Warehouse and added to your inventory.
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The Warehouse quantity is updated after a successful withdrawal.
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---
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## Withdrawing Variants
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Some items may have variants stored separately from the primary item.
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RS-Warehouse supports transaction menus for:
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- **Damaged Variants**
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- **Enchanted Variants**
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- **Partially Filled Variants**
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These variants can be selected and withdrawn independently.
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> **NOTE:** A variant represents a specific version of an item and is handled separately from the primary item.
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---
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## Inventory Space
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Your available inventory space affects how many items can be withdrawn at one time.
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If your inventory cannot hold the requested amount, the available withdrawal amount is limited accordingly.
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> **IMPORTANT:** Make sure you have enough inventory space before withdrawing large quantities.
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@@ -1,137 +0,0 @@
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# Server Commands
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The **Server Commands** category provides players with a list of commands available on your server.
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Commands created in this category are for informational purposes only.
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> **NOTE:** RS-Warehouse does not execute any of the commands listed in the Server Commands category.
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The category can be enabled or disabled through the `config.yml` file.
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---
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## Opening Server Commands
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The **Server Commands** category appears in the main Warehouse Category Menu when enabled. It is
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located in the upper right of the main category selection page. The icon is a book.
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Select **Server Commands** to view the commands that have been added.
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📷 Screenshot
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---
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# Creating a Server Command
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Server Commands are created through the Warehouse **Administration Menu**.
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Open the Administration Menu and select **Server Commands**.
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📷 Screenshot
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From the Server Commands menu, select the option to create a new command.
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You will then be guided through the command creation process.
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---
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## Command Internal Name
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The first step is entering the command's **Internal Name**.
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The Internal Name is used internally by RS-Warehouse and must be unique.
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For example:
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```text
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home
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```
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> **NOTE:** Command names cannot be empty and may not exceed 25 characters.
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---
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## Command Display Name
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Next, enter the **Display Name**.
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The Display Name is the name players will see in the Server Commands category.
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For example:
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```text
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/home
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```
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You can use a more descriptive display name if desired.
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---
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## Adding a Description
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You can add a description to explain what the command does.
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The description is displayed as lore when players view the command.
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For example:
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```text
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Teleports you to your home.
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```
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You can use the available lore lines to provide additional information about the command.
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---
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## Selecting an Icon
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Finally, select a material to represent the command.
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The selected material will be used as the command's icon in the Server Commands category.
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For example:
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- **Compass** for `/home`
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- **Chest** for `/shop`
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- **Player Head** for `/spawn`
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- **Book** for `/help`
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---
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## Finishing the Command
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After selecting the command icon, the command will be created and added to the **Server Commands** category.
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Players can then open the category and view the command along with its description.
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The command is displayed for reference only.
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> **IMPORTANT:** Clicking a command in the Server Commands category does not execute the command.
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---
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# Managing Server Commands
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To manage a server command, simply shift + right click its icon in the Commands section and
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select the desired edit method.
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---
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# Disabling the Server Commands Category
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The Server Commands category can be hidden through the `config.yml` file.
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Open:
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```text
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plugins/RS-Warehouse/config.yml
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```
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Locate:
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```yaml
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display:
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show-server-commands: true
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```
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To hide the Server Commands category, change the setting to:
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```yaml
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display:
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show-server-commands: false
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```
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When disabled, the Server Commands category will no longer appear in the main Warehouse Category Menu.
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@@ -1,37 +0,0 @@
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# Frequently Asked Questions
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## Why is my warehouse empty?
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Items have not yet been deposited.
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---
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## Can multiple players use the same warehouse?
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Yes.
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||||||
---
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||||||
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||||||
## Does RS-Warehouse support SQLite?
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||||||
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Yes.
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SQLite is used by default.
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||||||
---
|
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||||||
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||||||
## Can I organize items?
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||||||
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||||||
Yes.
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||||||
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||||||
Categories and subcategories provide flexible organization.
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||||||
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||||||
---
|
|
||||||
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|
||||||
## Where can I request features?
|
|
||||||
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|
||||||
Please use the repository's **Issues** page.
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|
||||||
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|
||||||
---
|
|
||||||
|
|
||||||
⬅️ Previous: [Configuration](../50)%20Side%20Pages/Configuration.md)
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
# The UnCategorized Category
|
|
||||||
|
|
||||||
The **UnCategorized** category is where RS-Warehouse places items that have been discovered by the warehouse but have not yet been assigned to another category.
|
|
||||||
This allows items to be added to the warehouse immediately without requiring an administrator to organize every item first.
|
|
||||||
|
|
||||||
> **NOTE:** The UnCategorized category is intended to be a temporary holding area for items that have not yet been organized.
|
|
||||||
> This category can be enable and disabled in the plugins config.yml file. It is enabled by default.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## How Items Become UnCategorized
|
|
||||||
|
|
||||||
When an item is deposited into the warehouse, RS-Warehouse checks whether the item has been assigned to a category.
|
|
||||||
If the item has not been assigned to a category, it is placed in the **UnCategorized** category.
|
|
||||||
This means you can continue adding items to the warehouse without having to stop and organize each new item as it is discovered.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Viewing UnCategorized Items
|
|
||||||
|
|
||||||
Open the Warehouse and select the **UnCategorized** category.
|
|
||||||
|
|
||||||
The category will display the items that have not yet been assigned to another category. These items can be withdrawn
|
|
||||||
just like any other item and even deposited. They can be moved by an admin into a *Category* or *SubCategory* by any
|
|
||||||
admin.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Keeping the Warehouse Organized
|
|
||||||
|
|
||||||
The UnCategorized category makes it possible to build your warehouse inventory first and organize it later.
|
|
||||||
|
|
||||||
For example, you may discover several new items while playing:
|
|
||||||
|
|
||||||
1. Deposit the items into the Warehouse.
|
|
||||||
2. The items are automatically placed in **UnCategorized** if they have not yet been categorized.
|
|
||||||
3. Continue using the warehouse normally.
|
|
||||||
4. When convenient, open **UnCategorized**.
|
|
||||||
5. Move the items into their appropriate categories.
|
|
||||||
|
|
||||||
Once an item has been moved to its appropriate category, it will appear there instead of in Unassigned.
|
|
||||||
This allows the warehouse to remain usable without requiring constant administrative organization.
|
|
||||||
|
|
||||||
> **IMPORTANT:** Items in Unassigned are still part of the warehouse inventory. Unassigned simply means that they have not yet been organized into a specific category.
|
|
||||||
|
Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 420 KiB |
@@ -1,72 +0,0 @@
|
|||||||
# Creating a Warehouse Chest
|
|
||||||
|
|
||||||
This guide walks you through creating your first Warehouse Chest.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Before You Begin
|
|
||||||
|
|
||||||
Ensure:
|
|
||||||
|
|
||||||
- RS-Warehouse is installed.
|
|
||||||
- You have administrative permissions.
|
|
||||||
- The server has been started at least once.
|
|
||||||
|
|
||||||
If not, complete the
|
|
||||||
[Installation And Setup](../01)%20Getting%20Started/A)%20Installation%20And%20Setup.md)
|
|
||||||
guide first.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 1 - Convert A Chest
|
|
||||||
|
|
||||||
Place a normal chest anywhere in the world. Then with a stick in your hand SNEAK and strike the chest
|
|
||||||
with the chest. This will open the *Conversion* Menu.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 3 - Convert the Chest
|
|
||||||
|
|
||||||
In the *Conversion* menu pick up the *Crafting Table*. The action will be cancelled and the chest will
|
|
||||||
be converted.
|
|
||||||
|
|
||||||
**NOTE:** Warehouse chests cannot be broken or damaged. To pick one up, you will need to convert
|
|
||||||
it back into a normal chest. Also, Sneak + clicking a warehouse chest with a stick is the only way
|
|
||||||
to access the warehouse admin menu.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 3A - *Main Chest Menu*
|
|
||||||
There are 3 options in this menu. Picking up the item triggers the next action.
|
|
||||||
1. Composter. This Will convert the chest back into a standard chest.
|
|
||||||
2. Command Block. This will open the chest *Administration Menu*
|
|
||||||
3. Book Shelf. This will open the *Warehouse Category Menu*.
|
|
||||||
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
## Step 4 - Open the Warehouse
|
|
||||||
|
|
||||||
Click on the *Book Shelf*. to open the *Warehouse Category Menu*. If you have
|
|
||||||
not created any categories yet you will only see 2 options in this menu. You can find
|
|
||||||
a fully organized and populated warehouse file in the *[db-files-templates](../50)%20Side%20Pages/Database%20Selection.md)* of the plugin.
|
|
||||||
1. Hopper. This is your [Auto-Deposit](../50)%20Side%20Pages/Auto-Deposit.md) section.
|
|
||||||
2. Chest. This is the [UnCategorized Category](../50)%20Side%20Pages/UnCategorized%20Category.md) section.
|
|
||||||
|
|
||||||
**NOTE:** UnCategorized section will only show if there are "UnCategorized" inside. This behavior can be changed
|
|
||||||
by setting "always-show-uncategorized: true" in the plugins config.yml file.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||
Empty Database Template
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
Populated Database Template
|
|
||||||
|
|
||||||

|
|
||||||
@@ -1,140 +0,0 @@
|
|||||||
# Categories
|
|
||||||
|
|
||||||
Categories are used to organize items stored inside the Warehouse.
|
|
||||||
A well-organized category structure makes it easier for players to browse and find the items they need.
|
|
||||||
Categories are created and managed through the Warehouse **Administration Menu**.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Opening Category Management
|
|
||||||
|
|
||||||
Open a Warehouse Chest by sneaking and clicking a warehouse chest with a stick and select the **Command Block** to open the **Administration Menu**.
|
|
||||||
From the Administration Menu, select the option for managing categories.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Creating a Category
|
|
||||||
|
|
||||||
Select **Create Category**.
|
|
||||||
You will be guided through the information needed to create the category.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Internal Name
|
|
||||||
|
|
||||||
The first step is entering the category's **Internal Name**.
|
|
||||||
The Internal Name is used internally by RS-Warehouse and must be unique.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```text
|
|
||||||
building_blocks
|
|
||||||
```
|
|
||||||
|
|
||||||
The Internal Name is not normally shown to players.
|
|
||||||
|
|
||||||
> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the category.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Display Name
|
|
||||||
|
|
||||||
Next, enter the **Display Name**.
|
|
||||||
The Display Name is the name players will see in the Warehouse Category Menu.
|
|
||||||
|
|
||||||
Examples:
|
|
||||||
|
|
||||||
- Building Blocks
|
|
||||||
- Food
|
|
||||||
- Farming
|
|
||||||
- Combat
|
|
||||||
- Redstone
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Selecting an Icon
|
|
||||||
|
|
||||||
After entering the category names, choose the material that will represent the category in the Warehouse Category Menu.
|
|
||||||
RS-Warehouse provides a Material Picker that allows you to select from available Minecraft materials.
|
|
||||||
Choose an item that best represents the category.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
- **Grass Block** for Building Blocks
|
|
||||||
- **Wheat** for Farming
|
|
||||||
- **Apple** for Food
|
|
||||||
- **Iron Sword** for Combat
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a Description
|
|
||||||
|
|
||||||
You can optionally add a description to the category.
|
|
||||||
The description is displayed as lore when players view the category.
|
|
||||||
Descriptions can be used to explain what belongs inside the category.
|
|
||||||
Up to 5 lines can be used. Each book represents one line of lore.
|
|
||||||
Click the book, the menu will exit. Press "T" to open a chat and simply
|
|
||||||
type your desired lore into the chat. Upon pressing "enter" the lore will be saved.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```text
|
|
||||||
Building materials and decorative blocks.
|
|
||||||
```
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Finishing the Category
|
|
||||||
|
|
||||||
Once the category information has been completed, confirm the creation by picking up the Green Wool Block.
|
|
||||||
The new category will then appear in the **Warehouse Category Menu**.
|
|
||||||
You can now begin organizing items into the category.
|
|
||||||
If the category contains a large number of items, you can further organize them using **Subcategories**.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Organizing Your Warehouse
|
|
||||||
|
|
||||||
You can create as many categories as needed to organize your Warehouse.
|
|
||||||
A simple example might look like:
|
|
||||||
|
|
||||||
```text
|
|
||||||
Warehouse
|
|
||||||
│
|
|
||||||
├── Building Blocks
|
|
||||||
├── Food
|
|
||||||
├── Farming
|
|
||||||
├── Combat
|
|
||||||
├── Redstone
|
|
||||||
└── Miscellaneous
|
|
||||||
```
|
|
||||||
|
|
||||||
Items can later be moved between categories as your Warehouse grows and changes.
|
|
||||||
For information about moving items, see **[Moving Items](Moving%20Items.md)**.
|
|
||||||
For information about creating categories within categories, see **[Subcategories](../Blank%20Pages/Subcategories.md)**.
|
|
||||||
|
Before Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 85 KiB |
@@ -1,150 +0,0 @@
|
|||||||
# Subcategories
|
|
||||||
|
|
||||||
Subcategories provide an additional level of organization inside the Warehouse.
|
|
||||||
Instead of placing every item directly inside a main category, related items can be grouped together inside subcategories.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```text
|
|
||||||
Building Blocks
|
|
||||||
│
|
|
||||||
├── Stone
|
|
||||||
├── Wood
|
|
||||||
├── Concrete
|
|
||||||
└── Glass
|
|
||||||
```
|
|
||||||
|
|
||||||
Each subcategory can contain items just like a normal category.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Creating a Subcategory
|
|
||||||
|
|
||||||
Subcategories are created from an existing item.
|
|
||||||
To create a subcategory, first open the category containing the item you want to use.
|
|
||||||
|
|
||||||
> **NOTE:** When an item is converted into a SubCategory, the SubCategory is created
|
|
||||||
> with a copy of the item as the link. The actual item is then moved inside the SubCategory.
|
|
||||||
|
|
||||||
Open the item's **Item Options Menu** and select the option to "Convert To New SubCategory".
|
|
||||||
Do this by Sneak + cliking the item you wish to convert into a subcategory.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Internal Name
|
|
||||||
|
|
||||||
The first step is entering the subcategory's **Internal Name**.
|
|
||||||
The Internal Name is used internally by RS-Warehouse and must be unique.
|
|
||||||
Enter the desired internal name and pick up the Green Wool.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```text
|
|
||||||
wood
|
|
||||||
```
|
|
||||||
|
|
||||||
The Internal Name is not normally displayed to players.
|
|
||||||
|
|
||||||
> **NOTE:** Choose the Internal Name carefully. It should be unique and should describe the purpose of the subcategory.
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Display Name
|
|
||||||
|
|
||||||
Next, enter the **Display Name**.
|
|
||||||
The Display Name is the name players will see when viewing the Warehouse.
|
|
||||||
Enter the display name and pick up the green wool.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
- Wood
|
|
||||||
- Stone
|
|
||||||
- Concrete
|
|
||||||
- Glass
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a Description
|
|
||||||
|
|
||||||
You can optionally add a description to the subcategory.
|
|
||||||
The description is displayed as lore when players view the subcategory.
|
|
||||||
You can add up to 5 lines of lore. Each line may contain up to 50 characters.
|
|
||||||
|
|
||||||
Choose a book. Each book represents a line of lore.
|
|
||||||
|
|
||||||
Click the book for the corresponding lore line you wish to add/edit.
|
|
||||||
Press "T" to open a chat and enter the test you wish to display as the lore.
|
|
||||||
Once you press "Enter", the text will be saved to the book.
|
|
||||||
Once you are finished editing the desired "lore" lines simply grab the green Wool
|
|
||||||
to save the SubCategory.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```text
|
|
||||||
Wood blocks and related building materials.
|
|
||||||
```
|
|
||||||
|
|
||||||
📷 Screenshot
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Finishing the Subcategory
|
|
||||||
|
|
||||||
Once the information has been completed, confirm the creation.
|
|
||||||
The item used to create the subcategory will become a link to the new subcategory.
|
|
||||||
Clicking that item will open the subcategory and display the items stored inside it.
|
|
||||||
The original item is no longer treated as a normal item in that location.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
|
|
||||||
## Moving Items Into a Subcategory
|
|
||||||
|
|
||||||
Once a subcategory has been created, items can be moved into it.
|
|
||||||
This allows you to organize large categories into smaller groups.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
|
|
||||||
```text
|
|
||||||
Building Blocks
|
|
||||||
│
|
|
||||||
├── Stone
|
|
||||||
│ ├── Stone
|
|
||||||
│ ├── Cobblestone
|
|
||||||
│ └── Stone Bricks
|
|
||||||
│
|
|
||||||
├── Wood
|
|
||||||
│ ├── Oak Planks
|
|
||||||
│ ├── Spruce Planks
|
|
||||||
│ └── Birch Planks
|
|
||||||
│
|
|
||||||
└── Concrete
|
|
||||||
├── White Concrete
|
|
||||||
├── Red Concrete
|
|
||||||
└── Blue Concrete
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
## Opening a Subcategory
|
|
||||||
|
|
||||||
Subcategories appear as an item inside their parent category.
|
|
||||||
A SubCategory link can be created out of items within a SubCategory creating multiple levels of organization
|
|
||||||
within a category.
|
|
||||||
Click the subcategory item to open it and view the items inside.
|
|
||||||
You can then browse, deposit, withdraw, and manage the items contained within that subcategory just like other Warehouse items.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
Before Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 41 KiB |
|
Before Width: | Height: | Size: 44 KiB |
|
Before Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 63 KiB |