Documentation Update
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---
## Step 1 - Place a Chest
## Step 1 - Convert A Chest
Place a normal chest anywhere in the world.
Place a normal chest anywhere in the world. Then with a stick in your hand SNEAK and strike the chest
with the chest. This will open the *Conversion* Menu.
📷 Screenshot
---
## Step 2 - Open the Chest
Open the chest.
📷 Screenshot
![ConversionMenu.png](../images/ConversionMenu.png)
---
## Step 3 - Convert the Chest
Use the Warehouse administration menu to convert the chest into a Warehouse Chest.
In the *Conversion* menu pick up the *Crafting Table*. The action will be cancelled and the chest will
be converted.
**NOTE:** Warehouse chests cannot be broken or damaged. To pick one up, you will need to convert
it back into a normal chest.
📷 Screenshot
![MainMenu.png](../images/MainMenu.png)
---
## Step 4 - Verify the Chest
## Step 3A - *Main Chest Menu*
There are 3 options in this menu. Picking up the item triggers the next action.
1. Composter. This Will convert the chest back into a standard chest.
2. Command Block. This will open the chest *Administration Menu*
3. Book Shelf. This will open the *Warehouse Category Menu*.
Verify the chest has successfully become a Warehouse Chest.
📷 Screenshot
![MainMenuNumbered.png](../images/MainMenuNumbered.png)
---
## Step 5 - Open the Warehouse
## Step 4 - Open the Warehouse
Open the Warehouse Chest.
The warehouse browser should appear.
Click on the *Book Shelf*. to open the *Warehouse Category Menu*. If you have
not created any categories yet you will only see 2 options in this menu. You can find
a fully organized and populated warehouse file in the *[Extras Folder](../Blank%20Pages/Extras%20Folder.md)* of the plugin.
1. Hopper. This is your [Auto-Deposit](../Blank%20Pages/Auto-Deposit.md) section.
2. Chest. This is the [Unassigned Category](../Side%20Pages/Unassigned%20Category.md) section.
📷 Screenshot
![EmptyWarehouse.png](../images/EmptyWarehouse.png)
---
## Finished
Your warehouse is now ready for organization.
Continue with
[Categories](../Categories.md).
You
---
⬅️ Previous: [Installation & Setup](2.%20Installation-&-Setup.md)
➡️ Next: [Categories](../Categories.md)
➡️ Next: [Categories](../Blank%20Pages/Categories.md)
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---
⬅️ Previous: [Configuration](../Configuration.md)
⬅️ Previous: [Configuration](Configuration.md)
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# The UnCategorized Category
The **UnCategorized** category is where RS-Warehouse places items that have been discovered by the warehouse but have not yet been assigned to another category.
This allows items to be added to the warehouse immediately without requiring an administrator to organize every item first.
> **NOTE:** The UnCategorized category is intended to be a temporary holding area for items that have not yet been organized.
> This category can be enable and disabled in the plugins config.yml file. It is enabled by default.
---
## How Items Become UnCategorized
When an item is deposited into the warehouse, RS-Warehouse checks whether the item has been assigned to a category.
If the item has not been assigned to a category, it is placed in the **UnCategorized** category.
This means you can continue adding items to the warehouse without having to stop and organize each new item as it is discovered.
---
## Viewing UnCategorized Items
Open the Warehouse and select the **UnCategorized** category.
The category will display the items that have not yet been assigned to another category. These items can be withdrawn
just like any other item and even deposited. They can be moved by an admin into a *Category* or *SubCategory* by any
admin.
📷 Screenshot
![UnassignedCategory.png](../images/UnassignedCategory.png)
---
## Keeping the Warehouse Organized
The UnCategorized category makes it possible to build your warehouse inventory first and organize it later.
For example, you may discover several new items while playing:
1. Deposit the items into the Warehouse.
2. The items are automatically placed in **UnCategorized** if they have not yet been categorized.
3. Continue using the warehouse normally.
4. When convenient, open **UnCategorized**.
5. Move the items into their appropriate categories.
This allows the warehouse to remain usable without requiring constant administrative organization.
> **IMPORTANT:** Items in Unassigned are still part of the warehouse inventory. Unassigned simply means that they have not yet been organized into a specific category.
---
## Finished
Once an item has been moved to its appropriate category, it will appear there instead of in Unassigned.