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MobStand/docs/Leave-Alive-Settings.md
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BigPappa e25d4da319 Commit:
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Leave Alive Settings

The Leave Alive setting determines how many matching mobs should remain alive within a Mob Stand's operating area.

This allows players to automate mob management while still maintaining a breeding population, display mobs, or farm infrastructure.


What Leave Alive Does

When a Mob Stand processes matching mobs, it will stop once the configured number of mobs remains.

Example:

Leave Alive: 5

Current matching mobs:

15 Cows

Result:

10 Cows Processed
5 Cows Remain Alive

Why Use Leave Alive?

Leave Alive gives you greater control over your farms.

Common uses include:

  • Maintaining breeding stock
  • Preventing complete farm depletion
  • Keeping decorative mobs alive
  • Controlling resource production rates

Setting Leave Alive

Open:

Main Menu
    ↓
Leave Alive

Adjust the value to the desired amount.

The Mob Stand will automatically respect this limit during operation.


Example Configurations

Leave Alive: 0

All matching mobs may be processed.

Best for:

  • Resource-only farms
  • Maximum production

Leave Alive: 2

Always leave two matching mobs alive.

Best for:

  • Basic breeding farms
  • Simple population maintenance

Leave Alive: 10

Maintain a larger breeding population.

Best for:

  • Large animal farms
  • Decorative enclosures
  • High-growth breeding systems

Tips

Breeding Farms

A Leave Alive value of 2 or more is recommended.

Decorative Areas

Use a higher Leave Alive value to maintain the desired appearance.

Resource Farms

Use a lower value if maximum production is the goal.


Important Notes

Leave Alive only applies to mobs that match the current filter settings.

If a mob is not included in the filters, it is ignored entirely by the Mob Stand.


Related Pages

  • Main Menu
  • Radius Settings
  • Filters
  • Pause and Resume