135 lines
1.9 KiB
Markdown
135 lines
1.9 KiB
Markdown
# Leave Alive Settings
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The Leave Alive setting determines how many matching mobs should remain alive within a Mob Stand's operating area.
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This allows players to automate mob management while still maintaining a breeding population, display mobs, or farm infrastructure.
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---
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# What Leave Alive Does
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When a Mob Stand processes matching mobs, it will stop once the configured number of mobs remains.
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Example:
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```text
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Leave Alive: 5
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```
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Current matching mobs:
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```text
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15 Cows
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```
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Result:
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```text
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10 Cows Processed
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5 Cows Remain Alive
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```
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---
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# Why Use Leave Alive?
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Leave Alive gives you greater control over your farms.
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Common uses include:
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* Maintaining breeding stock
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* Preventing complete farm depletion
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* Keeping decorative mobs alive
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* Controlling resource production rates
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---
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# Setting Leave Alive
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Open:
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```text
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Main Menu
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↓
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Leave Alive
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```
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Adjust the value to the desired amount.
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The Mob Stand will automatically respect this limit during operation.
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---
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# Example Configurations
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## Leave Alive: 0
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```text
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All matching mobs may be processed.
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```
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Best for:
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* Resource-only farms
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* Maximum production
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---
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## Leave Alive: 2
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```text
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Always leave two matching mobs alive.
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```
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Best for:
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* Basic breeding farms
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* Simple population maintenance
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---
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## Leave Alive: 10
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```text
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Maintain a larger breeding population.
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```
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Best for:
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* Large animal farms
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* Decorative enclosures
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* High-growth breeding systems
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---
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# Tips
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### Breeding Farms
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A Leave Alive value of 2 or more is recommended.
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### Decorative Areas
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Use a higher Leave Alive value to maintain the desired appearance.
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### Resource Farms
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Use a lower value if maximum production is the goal.
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---
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# Important Notes
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Leave Alive only applies to mobs that match the current filter settings.
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If a mob is not included in the filters, it is ignored entirely by the Mob Stand.
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---
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# Related Pages
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* Main Menu
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* Radius Settings
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* Filters
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* Pause and Resume
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